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Created class DistanceSwitch and added length() in double precision to PowerScaledCoordinate
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@@ -55,6 +55,7 @@ public:
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static Renderable* createFromDictionary(const ghoul::Dictionary& dictionary);
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// constructors & destructor
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Renderable();
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Renderable(const ghoul::Dictionary& dictionary);
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virtual ~Renderable();
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@@ -44,6 +44,7 @@ public:
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const glm::vec2& vec2() const;
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float lengthf() const;
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double lengthd() const;
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// operator overloading
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PowerScaledScalar& operator=(const PowerScaledScalar& rhs);
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