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Make Engine a Property Owner
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@@ -25,6 +25,7 @@
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#ifndef __OPENSPACE_CORE___OPENSPACEENGINE___H__
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#define __OPENSPACE_CORE___OPENSPACEENGINE___H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/scene/profile.h>
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@@ -63,7 +64,7 @@ struct CommandlineArguments {
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std::string configurationOverride;
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};
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class OpenSpaceEngine {
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class OpenSpaceEngine : public properties::PropertyOwner {
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public:
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// A mode that specifies which part of the system is currently in control.
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// The mode can be used to limit certain features, like setting time, navigation
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