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Remove functions setViewRotationMatrix and compileViewRotationMatrix from camera class.
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@@ -90,11 +90,6 @@ public:
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float sinMaxFov() const;
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const glm::mat4& viewRotationMatrix() const;
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// TEMPORARY
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void setViewRotationMatrix(glm::mat4 m);
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void compileViewRotationMatrix();
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//@TODO this should simply be called viewMatrix!
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//Rename after removing deprecated methods
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const glm::mat4& combinedViewMatrix() const;
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