Use smart pointers in ChunkLodGlobe and RenderableGlobe

This commit is contained in:
Erik Broberg
2016-06-21 16:26:38 -04:00
parent c24b768397
commit 9df878e237
5 changed files with 19 additions and 17 deletions

View File

@@ -74,7 +74,7 @@ namespace openspace {
}
Chunk::Status Chunk::update(const RenderData& data) {
Camera* savedCamera = _owner->getSavedCamera();
auto savedCamera = _owner->getSavedCamera();
const Camera& camRef = savedCamera != nullptr ? *savedCamera : data.camera;
RenderData myRenderData = { camRef, data.position, data.doPerformanceMeasurement };