mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-25 21:48:41 -06:00
More cleanup
This commit is contained in:
@@ -22,43 +22,42 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/rendering/framebufferrenderer.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/wrapper/windowwrapper.h>
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#include <openspace/performance/performancemeasurement.h>
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#include <openspace/rendering/raycastermanager.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/rendering/framebufferrenderer.h>
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#include <string>
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#include <openspace/rendering/volumeraycaster.h>
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#include <openspace/scene/scene.h>
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#include <openspace/util/camera.h>
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#include <openspace/util/timemanager.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/rendering/volumeraycaster.h>
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#include <openspace/rendering/raycastermanager.h>
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#include <openspace/performance/performancemeasurement.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/textureunit.h>
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#include <string>
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#include <vector>
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#include <ghoul/opengl/programobject.h>
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namespace {
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const std::string _loggerCat = "FramebufferRenderer";
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const std::string ExitFragmentShaderPath = "${SHADERS}/framebuffer/exitframebuffer.frag";
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const std::string RaycastFragmentShaderPath = "${SHADERS}/framebuffer/raycastframebuffer.frag";
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const std::string GetEntryInsidePath = "${SHADERS}/framebuffer/inside.glsl";
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const std::string GetEntryOutsidePath = "${SHADERS}/framebuffer/outside.glsl";
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const std::string RenderFragmentShaderPath = "${SHADERS}/framebuffer/renderframebuffer.frag";
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}
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const char* _loggerCat = "FramebufferRenderer";
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const char* ExitFragmentShaderPath = "${SHADERS}/framebuffer/exitframebuffer.frag";
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const char* RaycastFragmentShaderPath = "${SHADERS}/framebuffer/raycastframebuffer.frag";
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const char* GetEntryInsidePath = "${SHADERS}/framebuffer/inside.glsl";
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const char* GetEntryOutsidePath = "${SHADERS}/framebuffer/outside.glsl";
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const char* RenderFragmentShaderPath = "${SHADERS}/framebuffer/renderframebuffer.frag";
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} // namespace
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namespace openspace {
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FramebufferRenderer::FramebufferRenderer()
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: _camera(nullptr)
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, _scene(nullptr)
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, _resolution(glm::vec2(0)) {
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}
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, _resolution(glm::vec2(0))
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{}
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FramebufferRenderer::~FramebufferRenderer() {}
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@@ -83,7 +82,14 @@ void FramebufferRenderer::initialize() {
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat)*4, reinterpret_cast<void*>(0));
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glVertexAttribPointer(
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0,
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4,
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GL_FLOAT,
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GL_FALSE,
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sizeof(GLfloat) * 4,
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reinterpret_cast<void*>(0)
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);
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glEnableVertexAttribArray(0);
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GLint defaultFbo;
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@@ -104,12 +110,36 @@ void FramebufferRenderer::initialize() {
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updateRaycastData();
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glBindFramebuffer(GL_FRAMEBUFFER, _mainFramebuffer);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, _mainColorTexture, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, _mainDepthTexture, 0);
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glFramebufferTexture2D(
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GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D_MULTISAMPLE,
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_mainColorTexture,
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0
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);
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glFramebufferTexture2D(
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GL_FRAMEBUFFER,
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GL_DEPTH_ATTACHMENT,
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GL_TEXTURE_2D_MULTISAMPLE,
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_mainDepthTexture,
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0
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);
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glBindFramebuffer(GL_FRAMEBUFFER, _exitFramebuffer);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _exitColorTexture, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _exitDepthTexture, 0);
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glFramebufferTexture2D(
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GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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_exitColorTexture,
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0
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);
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glFramebufferTexture2D(
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GL_FRAMEBUFFER,
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GL_DEPTH_ATTACHMENT,
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GL_TEXTURE_2D,
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_exitDepthTexture,
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0
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);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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@@ -119,11 +149,13 @@ void FramebufferRenderer::initialize() {
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFbo);
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try {
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_resolveProgram = ghoul::opengl::ProgramObject::Build("Framebuffer Resolve",
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_resolveProgram = ghoul::opengl::ProgramObject::Build(
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"Framebuffer Resolve",
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"${SHADERS}/framebuffer/resolveframebuffer.vert",
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"${SHADERS}/framebuffer/resolveframebuffer.frag");
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} catch (ghoul::RuntimeError e) {
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LERROR(e.message);
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"${SHADERS}/framebuffer/resolveframebuffer.frag"
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);
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} catch (const ghoul::RuntimeError& e) {
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LERRORC(e.component, e.message);
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}
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OsEng.renderEngine().raycasterManager().addListener(*this);
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@@ -146,9 +178,7 @@ void FramebufferRenderer::deinitialize() {
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OsEng.renderEngine().raycasterManager().removeListener(*this);
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}
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void FramebufferRenderer::raycastersChanged(VolumeRaycaster& raycaster, bool attached) {
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(void) raycaster;
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(void) attached;
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void FramebufferRenderer::raycastersChanged(VolumeRaycaster&, bool) {
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_dirtyRaycastData = true;
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}
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@@ -166,38 +196,38 @@ void FramebufferRenderer::update() {
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if (_resolveProgram->isDirty()) {
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try {
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_resolveProgram->rebuildFromFile();
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} catch (ghoul::RuntimeError& error) {
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LERROR(error.message);
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} catch (const ghoul::RuntimeError& error) {
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LERRORC(error.component, error.message);
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}
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}
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for (auto &program : _exitPrograms) {
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for (auto& program : _exitPrograms) {
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if (program.second->isDirty()) {
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try {
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program.second->rebuildFromFile();
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} catch (ghoul::RuntimeError e) {
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LERROR(e.message);
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} catch (const ghoul::RuntimeError& e) {
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LERRORC(e.component, e.message);
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}
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}
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}
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for (auto &program : _raycastPrograms) {
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for (auto& program : _raycastPrograms) {
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if (program.second->isDirty()) {
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try {
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program.second->rebuildFromFile();
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} catch (ghoul::RuntimeError e) {
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LERROR(e.message);
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} catch (const ghoul::RuntimeError& e) {
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LERRORC(e.component, e.message);
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}
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}
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}
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for (auto &program : _insideRaycastPrograms) {
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for (auto& program : _insideRaycastPrograms) {
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if (program.second->isDirty()) {
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try {
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program.second->rebuildFromFile();
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}
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catch (ghoul::RuntimeError e) {
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LERROR(e.message);
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catch (const ghoul::RuntimeError& e) {
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LERRORC(e.component, e.message);
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}
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}
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}
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@@ -212,7 +242,8 @@ void FramebufferRenderer::updateResolution() {
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GL_RGBA,
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GLsizei(_resolution.x),
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GLsizei(_resolution.y),
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true);
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true
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);
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glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, _mainDepthTexture);
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glTexImage2DMultisample(
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@@ -221,7 +252,8 @@ void FramebufferRenderer::updateResolution() {
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GL_DEPTH_COMPONENT32F,
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GLsizei(_resolution.x),
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GLsizei(_resolution.y),
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true);
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true
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);
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glBindTexture(GL_TEXTURE_2D, _exitColorTexture);
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glTexImage2D(
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@@ -233,7 +265,8 @@ void FramebufferRenderer::updateResolution() {
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0,
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GL_RGBA,
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GL_UNSIGNED_SHORT,
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nullptr);
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nullptr
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);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@@ -249,7 +282,8 @@ void FramebufferRenderer::updateResolution() {
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0,
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GL_DEPTH_COMPONENT,
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GL_FLOAT,
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nullptr);
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nullptr
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);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@@ -263,9 +297,10 @@ void FramebufferRenderer::updateRaycastData() {
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_raycastPrograms.clear();
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_insideRaycastPrograms.clear();
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const std::vector<VolumeRaycaster*>& raycasters = OsEng.renderEngine().raycasterManager().raycasters();
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const std::vector<VolumeRaycaster*>& raycasters =
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OsEng.renderEngine().raycasterManager().raycasters();
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int nextId = 0;
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for (auto &raycaster : raycasters) {
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for (auto& raycaster : raycasters) {
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RaycastData data;
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data.id = nextId++;
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data.namespaceName = "HELPER";
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@@ -279,7 +314,7 @@ void FramebufferRenderer::updateRaycastData() {
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dict.setValue("id", data.id);
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std::string helperPath = raycaster->getHelperPath();
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ghoul::Dictionary helpersDict;
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if (helperPath != "") {
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if (!helperPath.empty()) {
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helpersDict.setValue("0", helperPath);
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}
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dict.setValue("helperPaths", helpersDict);
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@@ -288,7 +323,12 @@ void FramebufferRenderer::updateRaycastData() {
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_raycastData[raycaster] = data;
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try {
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_exitPrograms[raycaster] = ghoul::opengl::ProgramObject::Build("Volume " + std::to_string(data.id) + " exit", vsPath, ExitFragmentShaderPath, dict);
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_exitPrograms[raycaster] = ghoul::opengl::ProgramObject::Build(
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"Volume " + std::to_string(data.id) + " exit",
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vsPath,
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ExitFragmentShaderPath,
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dict
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);
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} catch (ghoul::RuntimeError e) {
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LERROR(e.message);
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}
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@@ -299,7 +339,8 @@ void FramebufferRenderer::updateRaycastData() {
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"Volume " + std::to_string(data.id) + " raycast",
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vsPath,
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RaycastFragmentShaderPath,
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outsideDict);
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outsideDict
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);
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} catch (ghoul::RuntimeError e) {
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LERROR(e.message);
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}
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@@ -310,10 +351,11 @@ void FramebufferRenderer::updateRaycastData() {
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"Volume " + std::to_string(data.id) + " inside raycast",
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"${SHADERS}/framebuffer/resolveframebuffer.vert",
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RaycastFragmentShaderPath,
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insideDict);
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insideDict
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);
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}
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catch (ghoul::RuntimeError e) {
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LERROR(e.message);
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catch (const ghoul::RuntimeError& e) {
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LERRORC(e.component, e.message);
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}
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}
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_dirtyRaycastData = false;
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@@ -328,10 +370,9 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
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);
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}
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if (!_scene)
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return;
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if (!_camera)
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if (!_scene || !_camera) {
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return;
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}
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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@@ -373,7 +414,10 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
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glBindFramebuffer(GL_FRAMEBUFFER, _mainFramebuffer);
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glm::vec3 cameraPosition;
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bool cameraIsInside = raycaster->cameraIsInside(raycasterTask.renderData, cameraPosition);
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bool cameraIsInside = raycaster->cameraIsInside(
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raycasterTask.renderData,
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cameraPosition
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);
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ghoul::opengl::ProgramObject* raycastProgram = nullptr;
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if (cameraIsInside) {
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@@ -423,8 +467,6 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
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glDepthMask(true);
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glEnable(GL_DEPTH_TEST);
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raycaster->postRaycast(_raycastData[raycaster], *raycastProgram);
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raycastProgram->deactivate();
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} else {
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@@ -483,4 +525,4 @@ void FramebufferRenderer::updateRendererData() {
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OsEng.renderEngine().setRendererData(dict);
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}
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}
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} // namespace openspace
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