mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-06 11:39:49 -06:00
Add support for audio playback (#3085)
* Add support for audio playback using the SoLoud library * Add 3D audio and some comments * Add documentation and examples
This commit is contained in:
58
modules/audio/CMakeLists.txt
Normal file
58
modules/audio/CMakeLists.txt
Normal file
@@ -0,0 +1,58 @@
|
||||
##########################################################################################
|
||||
# #
|
||||
# OpenSpace #
|
||||
# #
|
||||
# Copyright (c) 2014-2023 #
|
||||
# #
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy of this #
|
||||
# software and associated documentation files (the "Software"), to deal in the Software #
|
||||
# without restriction, including without limitation the rights to use, copy, modify, #
|
||||
# merge, publish, distribute, sublicense, and/or sell copies of the Software, and to #
|
||||
# permit persons to whom the Software is furnished to do so, subject to the following #
|
||||
# conditions: #
|
||||
# #
|
||||
# The above copyright notice and this permission notice shall be included in all copies #
|
||||
# or substantial portions of the Software. #
|
||||
# #
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, #
|
||||
# INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A #
|
||||
# PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT #
|
||||
# HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF #
|
||||
# CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE #
|
||||
# OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #
|
||||
##########################################################################################
|
||||
|
||||
include(${PROJECT_SOURCE_DIR}/support/cmake/module_definition.cmake)
|
||||
|
||||
set(HEADER_FILES
|
||||
audiomodule.h
|
||||
)
|
||||
source_group("Header Files" FILES ${HEADER_FILES})
|
||||
|
||||
set(SOURCE_FILES
|
||||
audiomodule.cpp
|
||||
audiomodule_lua.inl
|
||||
)
|
||||
source_group("Source Files" FILES ${SOURCE_FILES})
|
||||
|
||||
create_new_module(
|
||||
"Audio"
|
||||
audio_module
|
||||
STATIC
|
||||
${HEADER_FILES} ${SOURCE_FILES} ${SHADER_FILES}
|
||||
)
|
||||
|
||||
begin_dependency("SoLoud")
|
||||
set(SOLOUD_BACKEND_SDL2 OFF CACHE BOOL "")
|
||||
if (WIN32)
|
||||
set(SOLOUD_BACKEND_WINMM ON CACHE BOOL "")
|
||||
elseif (UNIX)
|
||||
set(SOLOUD_BACKEND_ALSA ON CACHE BOOL "")
|
||||
endif ()
|
||||
add_subdirectory(ext/soloud/contrib)
|
||||
|
||||
# Unfortunately, the soloud cmake tarket doesn't set the include directories correctly
|
||||
target_include_directories(openspace-module-audio SYSTEM PRIVATE ext/soloud/include)
|
||||
target_link_libraries(openspace-module-audio PRIVATE soloud)
|
||||
set_property(TARGET soloud PROPERTY FOLDER "External")
|
||||
end_dependency("SoLoud")
|
||||
409
modules/audio/audiomodule.cpp
Normal file
409
modules/audio/audiomodule.cpp
Normal file
@@ -0,0 +1,409 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2024 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include <modules/audio/audiomodule.h>
|
||||
|
||||
#include <openspace/engine/globals.h>
|
||||
#include <openspace/engine/globalscallbacks.h>
|
||||
#include <ghoul/logging/logmanager.h>
|
||||
|
||||
#include "audiomodule_lua.inl"
|
||||
|
||||
#include <soloud.h>
|
||||
#include <soloud_wav.h>
|
||||
|
||||
namespace {
|
||||
constexpr std::string_view _loggerCat = "AudioModule";
|
||||
|
||||
struct [[codegen::Dictionary(AudioModule)]] Parameters {
|
||||
// Sets the maximum number of simultaneous channels that can be played back by the
|
||||
// audio subsystem. If this value is not specified, it defaults to 128.
|
||||
std::optional<int> maxNumberOfChannels [[codegen::greater(0)]];
|
||||
};
|
||||
|
||||
#include "audiomodule_codegen.cpp"
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
AudioModule::AudioModule()
|
||||
: OpenSpaceModule(Name)
|
||||
, _engine(std::make_unique<SoLoud::Soloud>())
|
||||
{}
|
||||
|
||||
AudioModule::~AudioModule() {}
|
||||
|
||||
void AudioModule::internalInitialize(const ghoul::Dictionary& dictionary) {
|
||||
const Parameters p = codegen::bake<Parameters>(dictionary);
|
||||
|
||||
LDEBUG(fmt::format("Initializing SoLoud version: {}", SOLOUD_VERSION));
|
||||
|
||||
_engine->init();
|
||||
_engine->setGlobalVolume(0.5f);
|
||||
const int nChannels = p.maxNumberOfChannels.value_or(16);
|
||||
_engine->setMaxActiveVoiceCount(static_cast<unsigned int>(nChannels));
|
||||
|
||||
global::callback::postDraw->emplace_back([this]() {
|
||||
if (!_sounds.empty()) {
|
||||
_engine->update3dAudio();
|
||||
}
|
||||
});
|
||||
|
||||
LDEBUG(fmt::format("Audio backend: {}", _engine->getBackendString()));
|
||||
LDEBUG(fmt::format("Number of channels: {}", _engine->getBackendChannels()));
|
||||
}
|
||||
|
||||
void AudioModule::internalDeinitializeGL() {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
_sounds.clear();
|
||||
_engine->deinit();
|
||||
_engine = nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<SoLoud::Wav> AudioModule::loadSound(const std::filesystem::path& path) {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
std::unique_ptr<SoLoud::Wav> sound = std::make_unique<SoLoud::Wav>();
|
||||
const std::string p = path.string();
|
||||
SoLoud::result res = sound->load(p.c_str());
|
||||
if (res != 0) {
|
||||
throw ghoul::RuntimeError(fmt::format(
|
||||
"Error loading sound from {}. {}: {}",
|
||||
path, static_cast<int>(res), _engine->getErrorString(res)
|
||||
));
|
||||
}
|
||||
|
||||
// While we are loading a sound, we also want to do a little garbage collection on our
|
||||
// internal data structure to remove the songs that someone has loaded at some point
|
||||
// and that have since organically stopped. In general, this should only happen if the
|
||||
// song was started without looping and has ended
|
||||
for (auto it = _sounds.begin(); it != _sounds.end();) {
|
||||
if (!isPlaying(it->first)) {
|
||||
// We have found one of the candidates
|
||||
LDEBUG(fmt::format("Removing song {} as it has ended", it->first));
|
||||
_sounds.erase(it);
|
||||
// It is easier to just reset the iterator to the beginning than deal with the
|
||||
// off-by-one error when deleting the last element in the list and the
|
||||
// subsequent crash
|
||||
it = _sounds.begin();
|
||||
}
|
||||
else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
void AudioModule::playAudio(const std::filesystem::path& path, std::string identifier,
|
||||
ShouldLoop loop)
|
||||
{
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
if (_sounds.find(identifier) != _sounds.end()) {
|
||||
LERROR(fmt::format("Sound with name '{}' already played", identifier));
|
||||
return;
|
||||
}
|
||||
|
||||
std::unique_ptr<SoLoud::Wav> sound = loadSound(path);
|
||||
sound->setLooping(loop);
|
||||
SoLoud::handle handle = _engine->playBackground(*sound);
|
||||
|
||||
ghoul_assert(_sounds.find(identifier) == _sounds.end(), "Handle already used");
|
||||
_sounds[identifier] = {
|
||||
.sound = std::move(sound),
|
||||
.handle = handle
|
||||
};
|
||||
}
|
||||
|
||||
void AudioModule::playAudio3d(const std::filesystem::path& path, std::string identifier,
|
||||
const glm::vec3& position, ShouldLoop loop)
|
||||
{
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
if (_sounds.find(identifier) != _sounds.end()) {
|
||||
LERROR(fmt::format("Sound with name '{}' already played", identifier));
|
||||
return;
|
||||
}
|
||||
|
||||
std::unique_ptr<SoLoud::Wav> sound = loadSound(path);
|
||||
sound->setLooping(loop);
|
||||
SoLoud::handle handle = _engine->play3d(*sound, position.x, position.y, position.z);
|
||||
|
||||
_sounds[identifier] = {
|
||||
.sound = std::move(sound),
|
||||
.handle = handle
|
||||
};
|
||||
}
|
||||
|
||||
void AudioModule::stopAudio(const std::string& identifier) {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
auto it = _sounds.find(identifier);
|
||||
if (it != _sounds.end()) {
|
||||
_engine->stop(it->second.handle);
|
||||
_sounds.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioModule::stopAll() {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
_engine->stopAll();
|
||||
_sounds.clear();
|
||||
}
|
||||
|
||||
void AudioModule::pauseAll() const {
|
||||
for (const std::pair<const std::string, Info>& sound : _sounds) {
|
||||
pauseAudio(sound.first);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioModule::resumeAll() const {
|
||||
for (const std::pair<const std::string, Info>& sound : _sounds) {
|
||||
resumeAudio(sound.first);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioModule::playAllFromStart() const {
|
||||
for (const std::pair<const std::string, Info>& sound : _sounds) {
|
||||
_engine->seek(sound.second.handle, 0.f);
|
||||
}
|
||||
resumeAll();
|
||||
}
|
||||
|
||||
bool AudioModule::isPlaying(const std::string& identifier) const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
auto it = _sounds.find(identifier);
|
||||
if (it != _sounds.end()) {
|
||||
return _engine->isValidVoiceHandle(it->second.handle);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioModule::pauseAudio(const std::string& identifier) const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
auto it = _sounds.find(identifier);
|
||||
if (it != _sounds.end()) {
|
||||
_engine->setPause(it->second.handle, true);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioModule::resumeAudio(const std::string& identifier) const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
auto it = _sounds.find(identifier);
|
||||
if (it != _sounds.end()) {
|
||||
_engine->setPause(it->second.handle, false);
|
||||
}
|
||||
}
|
||||
|
||||
bool AudioModule::isPaused(const std::string& identifier) const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
auto it = _sounds.find(identifier);
|
||||
if (it != _sounds.end()) {
|
||||
const bool isPaused = _engine->getPause(it->second.handle);
|
||||
return isPaused;
|
||||
}
|
||||
else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioModule::setLooping(const std::string& identifier, ShouldLoop loop) const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
auto it = _sounds.find(identifier);
|
||||
if (it != _sounds.end()) {
|
||||
_engine->setLooping(it->second.handle, loop);
|
||||
}
|
||||
}
|
||||
|
||||
AudioModule::ShouldLoop AudioModule::isLooping(const std::string& identifier) const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
auto it = _sounds.find(identifier);
|
||||
if (it != _sounds.end()) {
|
||||
return _engine->getLooping(it->second.handle) ? ShouldLoop::Yes : ShouldLoop::No;
|
||||
}
|
||||
else {
|
||||
return ShouldLoop::No;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioModule::setVolume(const std::string& identifier, float volume, float fade) const
|
||||
{
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
auto it = _sounds.find(identifier);
|
||||
if (it == _sounds.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// We clamp the volume level between [0, 1] to not accidentally blow any speakers
|
||||
volume = glm::clamp(volume, 0.f, 1.f);
|
||||
if (fade == 0.f) {
|
||||
_engine->setVolume(it->second.handle, volume);
|
||||
}
|
||||
else {
|
||||
_engine->fadeVolume(it->second.handle, volume, fade);
|
||||
}
|
||||
}
|
||||
|
||||
float AudioModule::volume(const std::string& identifier) const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
auto it = _sounds.find(identifier);
|
||||
if (it != _sounds.end()) {
|
||||
const float volume = _engine->getVolume(it->second.handle);
|
||||
return volume;
|
||||
}
|
||||
else {
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioModule::set3dSourcePosition(const std::string& identifier,
|
||||
const glm::vec3& position) const
|
||||
{
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
auto it = _sounds.find(identifier);
|
||||
if (it != _sounds.end()) {
|
||||
_engine->set3dSourcePosition(
|
||||
it->second.handle,
|
||||
position.x, position.y, position.z
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> AudioModule::currentlyPlaying() const {
|
||||
// This function is *technically* not the ones that are playing, but that ones that we
|
||||
// are keeping track of. So we still have songs in our internal data structure that
|
||||
// were started as not-looping and that have ended playing. We need to filter them out
|
||||
// here.
|
||||
// The alternative would be to have a periodic garbage collection running, but that
|
||||
// feels worse. We are doing the garbage collection in the two playAudio functions
|
||||
// instead, since we have to do some work their either way
|
||||
|
||||
std::vector<std::string> res;
|
||||
res.reserve(_sounds.size());
|
||||
for (const std::pair<const std::string, Info>& sound : _sounds) {
|
||||
if (isPlaying(sound.first)) {
|
||||
res.push_back(sound.first);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
void AudioModule::setGlobalVolume(float volume, float fade) const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
// We clamp the volume level between [0, 1] to not accidentally blow any speakers
|
||||
volume = glm::clamp(volume, 0.f, 1.f);
|
||||
if (fade == 0.f) {
|
||||
_engine->setGlobalVolume(volume);
|
||||
}
|
||||
else {
|
||||
_engine->fadeGlobalVolume(volume, fade);
|
||||
}
|
||||
}
|
||||
|
||||
float AudioModule::globalVolume() const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
return _engine->getGlobalVolume();
|
||||
}
|
||||
|
||||
void AudioModule::set3dListenerParameters(const std::optional<glm::vec3>& position,
|
||||
const std::optional<glm::vec3>& lookAt,
|
||||
const std::optional<glm::vec3>& up) const
|
||||
{
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
if (position.has_value()) {
|
||||
_engine->set3dListenerPosition(position->x, position->y, position->z);
|
||||
}
|
||||
if (lookAt.has_value()) {
|
||||
_engine->set3dListenerAt(lookAt->x, lookAt->y, lookAt->z);
|
||||
}
|
||||
if (up.has_value()) {
|
||||
_engine->set3dListenerUp(up->x, up->y, up->z);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioModule::setSpeakerPosition(int channel, const glm::vec3& position) const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
_engine->setSpeakerPosition(channel, position.x, position.y, position.z);
|
||||
}
|
||||
|
||||
glm::vec3 AudioModule::speakerPosition(int channel) const {
|
||||
ghoul_assert(_engine, "No audio engine loaded");
|
||||
|
||||
float x = 0.f;
|
||||
float y = 0.f;
|
||||
float z = 0.f;
|
||||
_engine->getSpeakerPosition(channel, x, y, z);
|
||||
return glm::vec3(x, y, z);
|
||||
}
|
||||
|
||||
std::vector<documentation::Documentation> AudioModule::documentations() const {
|
||||
return {
|
||||
};
|
||||
}
|
||||
|
||||
scripting::LuaLibrary AudioModule::luaLibrary() const {
|
||||
return {
|
||||
"audio",
|
||||
{
|
||||
codegen::lua::PlayAudio,
|
||||
codegen::lua::PlayAudio3d,
|
||||
codegen::lua::StopAudio,
|
||||
codegen::lua::StopAll,
|
||||
codegen::lua::PauseAll,
|
||||
codegen::lua::ResumeAll,
|
||||
codegen::lua::PlayAllFromStart,
|
||||
codegen::lua::IsPlaying,
|
||||
codegen::lua::PauseAudio,
|
||||
codegen::lua::ResumeAudio,
|
||||
codegen::lua::IsPaused,
|
||||
codegen::lua::SetLooping,
|
||||
codegen::lua::IsLooping,
|
||||
codegen::lua::SetVolume,
|
||||
codegen::lua::Volume,
|
||||
codegen::lua::Set3dSourcePosition,
|
||||
codegen::lua::CurrentlyPlaying,
|
||||
codegen::lua::SetGlobalVolume,
|
||||
codegen::lua::GlobalVolume,
|
||||
codegen::lua::Set3dListenerPosition,
|
||||
codegen::lua::SetSpeakerPosition,
|
||||
codegen::lua::SpeakerPosition
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace openspace
|
||||
315
modules/audio/audiomodule.h
Normal file
315
modules/audio/audiomodule.h
Normal file
@@ -0,0 +1,315 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2024 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __OPENSPACE_MODULE_SPACE___AUDIOMODULE___H__
|
||||
#define __OPENSPACE_MODULE_SPACE___AUDIOMODULE___H__
|
||||
|
||||
#include <openspace/util/openspacemodule.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/scripting/lualibrary.h>
|
||||
#include <ghoul/misc/boolean.h>
|
||||
|
||||
namespace SoLoud {
|
||||
class Soloud;
|
||||
class Wav;
|
||||
} // namespace SoLoud
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class AudioModule : public OpenSpaceModule {
|
||||
public:
|
||||
constexpr static const char* Name = "Audio";
|
||||
|
||||
AudioModule();
|
||||
~AudioModule() override;
|
||||
std::vector<documentation::Documentation> documentations() const override;
|
||||
|
||||
scripting::LuaLibrary luaLibrary() const override;
|
||||
|
||||
BooleanType(ShouldLoop);
|
||||
|
||||
/**
|
||||
* Starts playing the audio file located and the provided \p path. The \p loop
|
||||
* parameter determines whether the file is only played once, or on a loop. The sound
|
||||
* is later referred to by the \p identifier name. The audio file will be played in
|
||||
* "background" mode, which means that each channel will be played at full volume. To
|
||||
* play a video using spatial audio, use the #playAudio3d function instead.
|
||||
*
|
||||
* \param path The audio file that should be played
|
||||
* \param identifier The name for the sound that is used to refer to the sound
|
||||
* \param loop If `Yes` then the song will be played in a loop until the program is
|
||||
* closed or the playing is stopped through the #stopAudio function
|
||||
*/
|
||||
void playAudio(const std::filesystem::path& path, std::string identifier,
|
||||
ShouldLoop loop);
|
||||
|
||||
/**
|
||||
* Starts playing the audio file located and the provided \p path. The \p loop
|
||||
* parameter determines whether the file is only played once, or on a loop. The sound
|
||||
* is later referred to by the \p identifier name. The \p position parameter
|
||||
* determines the spatial location of the sound in a meter-based coordinate system.
|
||||
* The position of the listener is (0,0,0) with the forward direction along the +y
|
||||
* axis. This means that the "left" channel in a stereo setting is towards -x and the
|
||||
* "right" channel towards x. This default value can be customized through the
|
||||
* #set3dListenerParameters function. If you want to play a video without spatial
|
||||
* audio, use the #playAudio function instead.
|
||||
*
|
||||
* \param path The audio file that should be played
|
||||
* \param identifier The name for the sound that is used to refer to the sound
|
||||
* \param position The position of the audio file in the 3D environment
|
||||
* \param loop If `Yes` then the song will be played in a loop until the program is
|
||||
* closed or the playing is stopped through the #stopAudio function
|
||||
*/
|
||||
void playAudio3d(const std::filesystem::path& path, std::string identifier,
|
||||
const glm::vec3& position, ShouldLoop loop);
|
||||
|
||||
/**
|
||||
* Stops the audio referenced by the \p identifier. The \p identifier must be a name
|
||||
* for a sound that was started through the #playAudio or #playAudio3d functions.
|
||||
* After this function, the \p identifier can not be used for any other function
|
||||
* anymore except for #playAudio or #playAudio3d to start a new sound.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
*/
|
||||
void stopAudio(const std::string& identifier);
|
||||
|
||||
/**
|
||||
* Stops all currently playing tracks. After this function, none of the identifiers
|
||||
* used to previously play a sound a valid any longer, but can still be used by the
|
||||
* #playAudio or #playAudio3d functions to start a new sound.
|
||||
* This function behaves the same way as if manually calling #stopAudio on all of the
|
||||
* sounds that have been started.
|
||||
*/
|
||||
void stopAll();
|
||||
|
||||
/**
|
||||
* Pauses the playback for all sounds, while keeping them valid. This function behaves
|
||||
* the same as if calling #pauseAudio on all of the sounds that are currently playing.
|
||||
*/
|
||||
void pauseAll() const;
|
||||
|
||||
/**
|
||||
* Resumes the playback for all sounds that have been paused. Please note that this
|
||||
* will also resume the playback for the sounds that have been manually paused, not
|
||||
* just those that were paused through the #pauseAll function.
|
||||
*/
|
||||
void resumeAll() const;
|
||||
|
||||
/**
|
||||
* Takes all of the sounds that are currently registers, unpauses them and plays them
|
||||
* from their starting points
|
||||
*/
|
||||
void playAllFromStart() const;
|
||||
|
||||
/**
|
||||
* Returns whether the track referred to by the \p identifier is currently playing. A
|
||||
* volume of 0 is still considered to be playing. The \p identifier must be a name for
|
||||
* a sound that was started through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
* \return `true` if the track is currently playing, `false` otherwise
|
||||
*/
|
||||
bool isPlaying(const std::string& identifier) const;
|
||||
|
||||
/**
|
||||
* Pauses the playback of the track referred to by the \p identifier. The playback can
|
||||
* later be resumed through the #resumeAudio function. Trying to pause an already
|
||||
* paused track will not do anything, but is valid. The \p identifier must be a name
|
||||
* for a sound that was started through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
*/
|
||||
void pauseAudio(const std::string& identifier) const;
|
||||
|
||||
/**
|
||||
* Resumes the playback of a track that was previously paused through the #pauseAudio
|
||||
* function. Trying to resume an already playing track will not do anything, but is
|
||||
* valid. The \p identifier must be a name for a sound that was started through the
|
||||
* #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
*/
|
||||
void resumeAudio(const std::string& identifier) const;
|
||||
|
||||
/**
|
||||
* Returns whether the track refered to by the \p identifier is currently playing or
|
||||
* paused. If it was be paused through a previous call to #pauseAudio, this function
|
||||
* will return `true`. If it has just been created or resumed through a call to
|
||||
* #resumeAudio, it will return `false`. The \p identifier must be a name for a sound
|
||||
* that was started through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
* \return `true` if the track is currently paused, `false` if it is playing
|
||||
*/
|
||||
bool isPaused(const std::string& identifier) const;
|
||||
|
||||
/**
|
||||
* Controls whether the track referred to by the \p identifier should be looping or
|
||||
* just be played once. If a track is converted to not looping, it will finish playing
|
||||
* until the end of the file. The \p identifier must be a name for a sound that was
|
||||
* started through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
* \param loop If `Yes` then the song will be played in a loop until the program is
|
||||
* closed or the playing is stopped through the #stopAudio function
|
||||
*/
|
||||
void setLooping(const std::string& identifier, ShouldLoop loop) const;
|
||||
|
||||
/**
|
||||
* Returns whether the track referred to by the \p identifier is set to be looping or
|
||||
* whether it should played only once. The \p identifier must be a name for a sound
|
||||
* that was started through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
* \return `Yes` if the track is looping, `No` otherwise
|
||||
*/
|
||||
ShouldLoop isLooping(const std::string& identifier) const;
|
||||
|
||||
/**
|
||||
* Sets the volume of the track referred to by \p identifier to the new \p volume. The
|
||||
* volume should be a number bigger than 0, where 1 is the maximum volume level.
|
||||
* The \p fade controls whether the volume change should be immediately (if
|
||||
* it is 0) or over how many seconds it should change. The default is for it to change
|
||||
* over 500 ms. The \p identifier must be a name for a sound that was started through
|
||||
* the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
* \param volume The new volume level. Must be greater or equal to 0
|
||||
* \param fade How much time the fade from the current volume to the new volume should
|
||||
* take
|
||||
*/
|
||||
void setVolume(const std::string& identifier, float volume, float fade = 0.5f) const;
|
||||
|
||||
/**
|
||||
* Returns the volume for the track referred to by the \p handle. The number returned
|
||||
* will be greater or equal to 0. The \p identifier must be a name for a sound that
|
||||
* was started through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
* \return The volume for the track referred to by the \p handle, which will be
|
||||
* greater or equal to 0
|
||||
*/
|
||||
float volume(const std::string& identifier) const;
|
||||
|
||||
/**
|
||||
* Updates the 3D position of a track started through the #playAudio3d function. See
|
||||
* that function and the #set3dListenerParameters function for a complete description.
|
||||
* The \p identifier must be a name for a sound that was started through the
|
||||
* #playAudio3d function.
|
||||
*
|
||||
* \param handle A valid handle for a track started through the #playAudio3d function
|
||||
* \param position The new position from which the track originates
|
||||
*/
|
||||
void set3dSourcePosition(const std::string& identifier,
|
||||
const glm::vec3& position) const;
|
||||
|
||||
/**
|
||||
* Returns the list of all tracks that are currently playing.
|
||||
*
|
||||
* \return The list of all tracks that are currently playing
|
||||
*/
|
||||
std::vector<std::string> currentlyPlaying() const;
|
||||
|
||||
/**
|
||||
* Sets the global volume for all track referred to the new \p volume. The total
|
||||
* for each track is the global volume set by this function multiplied with the volume
|
||||
* for the specific track set through the #setVolume function. The default value for
|
||||
* the global volume is 0.5. The volume should be a number bigger than 0, where 1 is
|
||||
* the maximum volume level. The \p fade controls whether the volume change should be
|
||||
* immediately (if it is 0) or over how many seconds it should change. The default is
|
||||
* for it to change over 500 ms.
|
||||
*
|
||||
* \param volume The new volume level. Must be greater or equal to 0
|
||||
* \param fade How much time the fade from the current volume to the new volume should
|
||||
* take
|
||||
*/
|
||||
void setGlobalVolume(float volume, float fade = 0.5f) const;
|
||||
|
||||
/**
|
||||
* Returns the global volume for all track. The number returned will be greater or
|
||||
* equal to 0.
|
||||
*
|
||||
* \return The global volume
|
||||
*/
|
||||
float globalVolume() const;
|
||||
|
||||
/**
|
||||
* Sets the position and orientation of the listener. This new position is
|
||||
* automatically used to adjust the relative position of all 3D tracks. Each parameter
|
||||
* to this function call is optional and if a value is omitted, the currently set
|
||||
* value continues to be used instead. The coordinate system for the tracks and the
|
||||
* listener is a meter-based coordinate system.
|
||||
*
|
||||
* \param position The position of the listener.
|
||||
* \param lookAt The direction vector of the forward direction
|
||||
* \param up The up-vector of the coordinate system
|
||||
*/
|
||||
void set3dListenerParameters(const std::optional<glm::vec3>& position,
|
||||
const std::optional<glm::vec3>& lookAt = std::nullopt,
|
||||
const std::optional<glm::vec3>& up = std::nullopt) const;
|
||||
|
||||
/**
|
||||
* Sets the position of the speaker for the provided \p channel to the provided
|
||||
* \position. In general, this is considered an advanced feature to accommodate
|
||||
* non-standard audio environments.
|
||||
*
|
||||
* \param channel The channel whose speaker's position should be changed
|
||||
* \param position The new position for the speaker
|
||||
*/
|
||||
void setSpeakerPosition(int channel, const glm::vec3& position) const;
|
||||
|
||||
/**
|
||||
* Returns the position for the speaker of the provided \p channel.
|
||||
* \return The position for the speaker of the provided \p channel
|
||||
*/
|
||||
glm::vec3 speakerPosition(int channel) const;
|
||||
|
||||
private:
|
||||
struct Info {
|
||||
std::unique_ptr<SoLoud::Wav> sound;
|
||||
unsigned int handle = 0;
|
||||
};
|
||||
|
||||
void internalInitialize(const ghoul::Dictionary&) override;
|
||||
void internalDeinitializeGL() override;
|
||||
|
||||
/**
|
||||
* Loads the sound at the provided \p path as an audio source and returns the pointer
|
||||
* to it. The sound has only been loaded and no other attributes have changed.
|
||||
*
|
||||
* \param path The path to the audio file on disk that should be loaded
|
||||
* \return The SoLoud::Wav object of the loaded file
|
||||
* \throw ghoul::RuntimeError If the \p path is not a loadable audio file
|
||||
*/
|
||||
std::unique_ptr<SoLoud::Wav> loadSound(const std::filesystem::path& path);
|
||||
|
||||
std::unique_ptr<SoLoud::Soloud> _engine = nullptr;
|
||||
|
||||
std::map<std::string, Info> _sounds;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
#endif // __OPENSPACE_MODULE_SPACE___AUDIOMODULE___H__
|
||||
354
modules/audio/audiomodule_lua.inl
Normal file
354
modules/audio/audiomodule_lua.inl
Normal file
@@ -0,0 +1,354 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2024 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include <openspace/engine/moduleengine.h>
|
||||
|
||||
namespace {
|
||||
|
||||
/**
|
||||
* Starts playing the audio file located and the provided \p path. The \p loop parameter
|
||||
* determines whether the file is only played once, or on a loop. The sound is later
|
||||
* referred to by the \p identifier name. The audio file will be played in "background"
|
||||
* mode, which means that each channel will be played at full volume. To play a video
|
||||
* using spatial audio, use the #playAudio3d function instead.
|
||||
*
|
||||
* \param path The audio file that should be played
|
||||
* \param identifier The name for the sound that is used to refer to the sound
|
||||
* \param loop If `Yes` then the song will be played in a loop until the program is closed
|
||||
* or the playing is stopped through the #stopAudio function
|
||||
*/
|
||||
[[codegen::luawrap]] void playAudio(std::filesystem::path path, std::string identifier,
|
||||
bool shouldLoop = true)
|
||||
{
|
||||
using namespace openspace;
|
||||
|
||||
global::moduleEngine->module<AudioModule>()->playAudio(
|
||||
path,
|
||||
std::move(identifier),
|
||||
AudioModule::ShouldLoop(shouldLoop)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts playing the audio file located and the provided \p path. The \p loop parameter
|
||||
* determines whether the file is only played once, or on a loop. The sound is later
|
||||
* referred to by the \p identifier name. The \p position parameter determines the spatial
|
||||
* location of the sound in a meter-based coordinate system. The position of the listener
|
||||
* is (0,0,0) with the forward direction along the +y axis. This means that the "left"
|
||||
* channel in a stereo setting is towards -x and the "right" channel towards x. This
|
||||
* default value can be customized through the #set3dListenerParameters function. If you
|
||||
* want to play a video without spatial audio, use the #playAudio function instead.
|
||||
*
|
||||
* \param path The audio file that should be played
|
||||
* \param identifier The name for the sound that is used to refer to the sound
|
||||
* \param position The position of the audio file in the 3D environment
|
||||
* \param loop If `Yes` then the song will be played in a loop until the program is closed
|
||||
* or the playing is stopped through the #stopAudio function
|
||||
*/
|
||||
[[codegen::luawrap]] void playAudio3d(std::filesystem::path path, std::string identifier,
|
||||
glm::vec3 position, bool shouldLoop = true)
|
||||
{
|
||||
using namespace openspace;
|
||||
|
||||
global::moduleEngine->module<AudioModule>()->playAudio3d(
|
||||
path,
|
||||
std::move(identifier),
|
||||
position,
|
||||
AudioModule::ShouldLoop(shouldLoop)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the audio referenced by the \p identifier. The \p identifier must be a name for a
|
||||
* sound that was started through the #playAudio or #playAudio3d functions. After this
|
||||
* function, the \p identifier can not be used for any other function anymore except for
|
||||
* #playAudio or #playAudio3d to start a new sound.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
*/
|
||||
[[codegen::luawrap]] void stopAudio(std::string identifier) {
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->stopAudio(identifier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops all currently playing tracks. After this function, none of the identifiers used
|
||||
* to previously play a sound a valid any longer, but can still be used by the #playAudio
|
||||
* or #playAudio3d functions to start a new sound. This function behaves the same way as
|
||||
* if manually calling #stopAudio on all of the sounds that have been started.
|
||||
*/
|
||||
[[codegen::luawrap]] void stopAll() {
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->stopAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Pauses the playback for all sounds, while keeping them valid. This function behaves the
|
||||
* same as if calling #pauseAudio on all of the sounds that are currently playing.
|
||||
*/
|
||||
[[codegen::luawrap]] void pauseAll() {
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->pauseAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Resumes the playback for all sounds that have been paused. Please note that this will
|
||||
* also resume the playback for the sounds that have been manually paused, not just those
|
||||
* that were paused through the #pauseAll function.
|
||||
*/
|
||||
[[codegen::luawrap]] void resumeAll() {
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->resumeAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes all of the sounds that are currently registers, unpauses them and plays them
|
||||
* from their starting points
|
||||
*/
|
||||
[[codegen::luawrap]] void playAllFromStart() {
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->playAllFromStart();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the track referred to by the \p identifier is currently playing. A
|
||||
* volume of 0 is still considered to be playing. The \p identifier must be a name for a
|
||||
* sound that was started through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
* \return `true` if the track is currently playing, `false` otherwise
|
||||
*/
|
||||
[[codegen::luawrap]] bool isPlaying(std::string identifier) {
|
||||
using namespace openspace;
|
||||
return global::moduleEngine->module<AudioModule>()->isPlaying(identifier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pauses the playback of the track referred to by the \p identifier. The playback can
|
||||
* later be resumed through the #resumeAudio function. Trying to pause an already paused
|
||||
* track will not do anything, but is valid. The \p identifier must be a name for a sound
|
||||
* that was started through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
*/
|
||||
[[codegen::luawrap]] void pauseAudio(std::string identifier) {
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->pauseAudio(identifier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the track refered to by the \p identifier is currently playing or
|
||||
* paused. If it was be paused through a previous call to #pauseAudio, this function will
|
||||
* return `true`. If it has just been created or resumed through a call to #resumeAudio,
|
||||
* it will return `false`. The \p identifier must be a name for a sound that was started
|
||||
* through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
* \return `true` if the track is currently paused, `false` if it is playing
|
||||
*/
|
||||
[[codegen::luawrap]] bool isPaused(std::string identifier) {
|
||||
using namespace openspace;
|
||||
return global::moduleEngine->module<AudioModule>()->isPaused(identifier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resumes the playback of a track that was previously paused through the #pauseAudio
|
||||
* function. Trying to resume an already playing track will not do anything, but is valid.
|
||||
* The \p identifier must be a name for a sound that was started through the #playAudio or
|
||||
* #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
*/
|
||||
[[codegen::luawrap]] void resumeAudio(std::string identifier) {
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->resumeAudio(identifier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Controls whether the track referred to by the \p identifier should be looping or just
|
||||
* be played once. If a track is converted to not looping, it will finish playing until
|
||||
* the end of the file. The \p identifier must be a name for a sound that was started
|
||||
* through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
* \param loop If `Yes` then the song will be played in a loop until the program is closed
|
||||
* or the playing is stopped through the #stopAudio function
|
||||
*/
|
||||
[[codegen::luawrap]] void setLooping(std::string identifier, bool shouldLoop) {
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->setLooping(
|
||||
identifier,
|
||||
AudioModule::ShouldLoop(shouldLoop)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the track referred to by the \p identifier is set to be looping or
|
||||
* whether it should played only once. The \p identifier must be a name for a sound that
|
||||
* was started through the #playAudio or #playAudio3d functions.
|
||||
*
|
||||
* \param identifier The identifier to the track that should be stopped
|
||||
* \return `Yes` if the track is looping, `No` otherwise
|
||||
*/
|
||||
[[codegen::luawrap]] bool isLooping(std::string identifier) {
|
||||
using namespace openspace;
|
||||
return global::moduleEngine->module<AudioModule>()->isLooping(identifier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the volume of the track referred to by \p handle to the new \p volume. The volume
|
||||
* should be a number bigger than 0, where 1 is the maximum volume level. The \p fade
|
||||
* controls whether the volume change should be immediately (if it is 0) or over how many
|
||||
* seconds it should change. The default is for it to change over 500 ms.
|
||||
*
|
||||
* \param handle The handle to the track whose volume should be changed
|
||||
* \param volume The new volume level. Must be greater or equal to 0
|
||||
* \param fade How much time the fade from the current volume to the new volume should
|
||||
* take
|
||||
*/
|
||||
[[codegen::luawrap]] void setVolume(std::string identifier, float volume,
|
||||
float fade = 0.5f)
|
||||
{
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->setVolume(identifier, volume, fade);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the volume for the track referred to by the \p handle. The number returned will
|
||||
* be greater or equal to 0.
|
||||
*
|
||||
* \return The volume for the track referred to by the \p handle, which will be
|
||||
* greater or equal to 0
|
||||
*/
|
||||
[[codegen::luawrap]] float volume(std::string identifier) {
|
||||
using namespace openspace;
|
||||
return global::moduleEngine->module<AudioModule>()->volume(identifier);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the 3D position of a track started through the #playAudio3d function. See that
|
||||
* function and the #set3dListenerParameters function for a complete description. The
|
||||
* \p identifier must be a name for a sound that was started through the #playAudio3d
|
||||
* function.
|
||||
*
|
||||
* \param handle A valid handle for a track started through the #playAudio3d function
|
||||
* \param position The new position from which the track originates
|
||||
*/
|
||||
[[codegen::luawrap]] void set3dSourcePosition(std::string identifier,
|
||||
glm::vec3 position)
|
||||
{
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->set3dSourcePosition(
|
||||
identifier,
|
||||
position
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the list of all tracks that are currently playing.
|
||||
*
|
||||
* \return The list of all tracks that are currently playing
|
||||
*/
|
||||
[[codegen::luawrap]] std::vector<std::string> currentlyPlaying() {
|
||||
using namespace openspace;
|
||||
return global::moduleEngine->module<AudioModule>()->currentlyPlaying();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the global volume for all track referred to the new \p volume. The total for each
|
||||
* track is the global volume set by this function multiplied with the volume for the
|
||||
* specific track set through the #setVolume function. The default value for the global
|
||||
* volume is 0.5. The volume should be a number bigger than 0, where 1 is the maximum
|
||||
* volume level. The \p fade controls whether the volume change should be immediately (if
|
||||
* it is 0) or over how many seconds it should change. The default is for it to change
|
||||
* over 500 ms.
|
||||
*
|
||||
* \param volume The new volume level. Must be greater or equal to 0
|
||||
* \param fade How much time the fade from the current volume to the new volume should
|
||||
* take
|
||||
*/
|
||||
[[codegen::luawrap]] void setGlobalVolume(float volume, float fade = 0.5f) {
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->setGlobalVolume(volume, fade);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the global volume for all track. The number returned will be greater or equal
|
||||
* to 0.
|
||||
*
|
||||
* \return The global volume
|
||||
*/
|
||||
[[codegen::luawrap]] float globalVolume() {
|
||||
using namespace openspace;
|
||||
return global::moduleEngine->module<AudioModule>()->globalVolume();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the position and orientation of the listener. This new position is automatically
|
||||
* used to adjust the relative position of all 3D tracks. Each parameter to this function
|
||||
* call is optional and if a value is omitted, the currently set value continues to be
|
||||
* used instead. The coordinate system for the tracks and the listener is a meter-based
|
||||
* coordinate system.
|
||||
*
|
||||
* \param position The position of the listener.
|
||||
* \param lookAt The direction vector of the forward direction
|
||||
* \param up The up-vector of the coordinate system
|
||||
*/
|
||||
[[codegen::luawrap]] void set3dListenerPosition(glm::vec3 position,
|
||||
std::optional<glm::vec3> lookAt,
|
||||
std::optional<glm::vec3> up)
|
||||
{
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->set3dListenerParameters(
|
||||
position,
|
||||
lookAt,
|
||||
up
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the position of the speaker for the provided \p channel to the provided
|
||||
* \p position. In general, this is considered an advanced feature to accommodate
|
||||
* non-standard audio environments.
|
||||
*
|
||||
* \param channel The channel whose speaker's position should be changed
|
||||
* \param position The new position for the speaker
|
||||
*/
|
||||
[[codegen::luawrap]] void setSpeakerPosition(int handle, glm::vec3 position) {
|
||||
using namespace openspace;
|
||||
global::moduleEngine->module<AudioModule>()->setSpeakerPosition(handle, position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the position for the speaker of the provided \p channel.
|
||||
* \return The position for the speaker of the provided \p channel
|
||||
*/
|
||||
[[codegen::luawrap]] glm::vec3 speakerPosition(int handle) {
|
||||
using namespace openspace;
|
||||
return global::moduleEngine->module<AudioModule>()->speakerPosition(handle);
|
||||
}
|
||||
|
||||
#include "audiomodule_lua_codegen.cpp"
|
||||
|
||||
} // namespace
|
||||
1
modules/audio/ext/soloud
Submodule
1
modules/audio/ext/soloud
Submodule
Submodule modules/audio/ext/soloud added at 1157475881
@@ -181,7 +181,6 @@ namespace {
|
||||
}
|
||||
|
||||
struct [[codegen::Dictionary(GlobeBrowsingModule)]] Parameters {
|
||||
|
||||
// [[codegen::verbatim(TileCacheSizeInfo.description)]]
|
||||
std::optional<int> tileCacheSize;
|
||||
|
||||
|
||||
1
modules/sound/ext/soloud
Submodule
1
modules/sound/ext/soloud
Submodule
Submodule modules/sound/ext/soloud added at 1157475881
Reference in New Issue
Block a user