Feature/globals (#690)

* Move global objects out of OpenSpaceEngine
 * General cleanup of main.cpp
 * Add default_joystick asset to all scenes
 * No longer suppress mouse interaction on slave nodes
 * Window delegate uses function pointers rather than subclassing
 * Fix for false overwriting of ImGUI configuration file
 * Change default color and tilt angle of fisheye rendering
 * Restructured performance manager
 * Simplify screenshot handling
This commit is contained in:
Alexander Bock
2018-08-30 11:38:47 -04:00
committed by GitHub
parent c287c03fe8
commit 9f1c4e847d
177 changed files with 3103 additions and 3952 deletions

View File

@@ -25,8 +25,8 @@
#include <modules/base/rendering/screenspaceframebuffer.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/engine/globals.h>
#include <openspace/engine/windowdelegate.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opengl/textureunit.h>
@@ -77,7 +77,7 @@ ScreenSpaceFramebuffer::ScreenSpaceFramebuffer(const ghoul::Dictionary& dictiona
setGuiName("ScreenSpaceFramebuffer " + std::to_string(iIdentifier));
}
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
glm::vec2 resolution = global::windowDelegate.currentWindowResolution();
addProperty(_size);
_size.set(glm::vec4(0, 0, resolution.x,resolution.y));
}
@@ -103,7 +103,7 @@ bool ScreenSpaceFramebuffer::deinitializeGL() {
}
void ScreenSpaceFramebuffer::render() {
const glm::vec2& resolution = OsEng.windowWrapper().currentWindowResolution();
const glm::vec2& resolution = global::windowDelegate.currentWindowResolution();
const glm::vec4& size = _size.value();
const float xratio = _originalViewportSize.x / (size.z - size.x);