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https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-22 02:48:25 -05:00
Feature/globals (#690)
* Move global objects out of OpenSpaceEngine * General cleanup of main.cpp * Add default_joystick asset to all scenes * No longer suppress mouse interaction on slave nodes * Window delegate uses function pointers rather than subclassing * Fix for false overwriting of ImGUI configuration file * Change default color and tilt angle of fisheye rendering * Restructured performance manager * Simplify screenshot handling
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@@ -28,7 +28,7 @@
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#include <modules/space/rendering/planetgeometry.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/globals.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/util/updatestructures.h>
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@@ -352,7 +352,7 @@ void RenderablePlanet::initializeGL() {
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_programObject = SpaceModule::ProgramObjectManager.request(
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ShadowNightProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return OsEng.renderEngine().buildRenderProgram(
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return global::renderEngine.buildRenderProgram(
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ShadowNightProgramName,
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absPath("${MODULE_SPACE}/shaders/shadow_nighttexture_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/shadow_nighttexture_fs.glsl")
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@@ -364,7 +364,7 @@ void RenderablePlanet::initializeGL() {
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_programObject = SpaceModule::ProgramObjectManager.request(
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ShadowProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return OsEng.renderEngine().buildRenderProgram(
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return global::renderEngine.buildRenderProgram(
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ShadowProgramName,
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absPath("${MODULE_SPACE}/shaders/shadow_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/shadow_fs.glsl")
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@@ -376,7 +376,7 @@ void RenderablePlanet::initializeGL() {
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_programObject = SpaceModule::ProgramObjectManager.request(
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NightProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return OsEng.renderEngine().buildRenderProgram(
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return global::renderEngine.buildRenderProgram(
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NightProgramName,
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absPath("${MODULE_SPACE}/shaders/nighttexture_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/nighttexture_fs.glsl")
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@@ -388,7 +388,7 @@ void RenderablePlanet::initializeGL() {
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_programObject = SpaceModule::ProgramObjectManager.request(
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PlainProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return OsEng.renderEngine().buildRenderProgram(
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return global::renderEngine.buildRenderProgram(
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PlainProgramName,
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absPath("${MODULE_SPACE}/shaders/renderableplanet_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/renderableplanet_fs.glsl")
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@@ -419,7 +419,7 @@ void RenderablePlanet::deinitializeGL() {
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SpaceModule::ProgramObjectManager.release(
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_programObject->name(),
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[](ghoul::opengl::ProgramObject* p) {
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OsEng.renderEngine().removeRenderProgram(p);
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global::renderEngine.removeRenderProgram(p);
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}
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);
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