Feature/globals (#690)

* Move global objects out of OpenSpaceEngine
 * General cleanup of main.cpp
 * Add default_joystick asset to all scenes
 * No longer suppress mouse interaction on slave nodes
 * Window delegate uses function pointers rather than subclassing
 * Fix for false overwriting of ImGUI configuration file
 * Change default color and tilt angle of fisheye rendering
 * Restructured performance manager
 * Simplify screenshot handling
This commit is contained in:
Alexander Bock
2018-08-30 11:38:47 -04:00
committed by GitHub
parent c287c03fe8
commit 9f1c4e847d
177 changed files with 3103 additions and 3952 deletions
+6 -6
View File
@@ -28,7 +28,7 @@
#include <modules/space/rendering/planetgeometry.h>
#include <openspace/documentation/documentation.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/globals.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/updatestructures.h>
@@ -352,7 +352,7 @@ void RenderablePlanet::initializeGL() {
_programObject = SpaceModule::ProgramObjectManager.request(
ShadowNightProgramName,
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return OsEng.renderEngine().buildRenderProgram(
return global::renderEngine.buildRenderProgram(
ShadowNightProgramName,
absPath("${MODULE_SPACE}/shaders/shadow_nighttexture_vs.glsl"),
absPath("${MODULE_SPACE}/shaders/shadow_nighttexture_fs.glsl")
@@ -364,7 +364,7 @@ void RenderablePlanet::initializeGL() {
_programObject = SpaceModule::ProgramObjectManager.request(
ShadowProgramName,
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return OsEng.renderEngine().buildRenderProgram(
return global::renderEngine.buildRenderProgram(
ShadowProgramName,
absPath("${MODULE_SPACE}/shaders/shadow_vs.glsl"),
absPath("${MODULE_SPACE}/shaders/shadow_fs.glsl")
@@ -376,7 +376,7 @@ void RenderablePlanet::initializeGL() {
_programObject = SpaceModule::ProgramObjectManager.request(
NightProgramName,
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return OsEng.renderEngine().buildRenderProgram(
return global::renderEngine.buildRenderProgram(
NightProgramName,
absPath("${MODULE_SPACE}/shaders/nighttexture_vs.glsl"),
absPath("${MODULE_SPACE}/shaders/nighttexture_fs.glsl")
@@ -388,7 +388,7 @@ void RenderablePlanet::initializeGL() {
_programObject = SpaceModule::ProgramObjectManager.request(
PlainProgramName,
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return OsEng.renderEngine().buildRenderProgram(
return global::renderEngine.buildRenderProgram(
PlainProgramName,
absPath("${MODULE_SPACE}/shaders/renderableplanet_vs.glsl"),
absPath("${MODULE_SPACE}/shaders/renderableplanet_fs.glsl")
@@ -419,7 +419,7 @@ void RenderablePlanet::deinitializeGL() {
SpaceModule::ProgramObjectManager.release(
_programObject->name(),
[](ghoul::opengl::ProgramObject* p) {
OsEng.renderEngine().removeRenderProgram(p);
global::renderEngine.removeRenderProgram(p);
}
);