Add visibility toggle to Property base class

Restructure GuiPropertyComponent to take a source function that returns a list of PropertyOwner%s instead of registering individual properties
Apply restructuring
This commit is contained in:
Alexander Bock
2016-06-28 14:50:53 +02:00
parent 90d9f09909
commit 9fb7814145
26 changed files with 311 additions and 658 deletions

View File

@@ -31,6 +31,8 @@
#include <openspace/rendering/renderengine.h>
#include <openspace/scripting/scriptengine.h>
#include <openspace/engine/openspaceengine.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/lua/lua_helper.h>
#include <ghoul/misc/assert.h>
@@ -38,187 +40,189 @@
#include "imgui.h"
using namespace openspace::properties;
namespace openspace {
void executeScript(const std::string& id, const std::string& value) {
std::string script =
"openspace.setPropertyValue('" + id + "', " + value + ");";
OsEng.scriptEngine().queueScript(script);
using namespace properties;
void executeScript(const std::string& id, const std::string& value) {
std::string script =
"openspace.setPropertyValue('" + id + "', " + value + ");";
OsEng.scriptEngine().queueScript(script);
}
void renderBoolProperty(Property* prop, const std::string& ownerName) {
BoolProperty* p = static_cast<BoolProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
BoolProperty::ValueType value = *p;
ImGui::Checkbox(name.c_str(), &value);
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(), value ? "true" : "false");
ImGui::PopID();
}
void renderOptionProperty(Property* prop, const std::string& ownerName) {
OptionProperty* p = static_cast<OptionProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
int value = *p;
std::vector<OptionProperty::Option> options = p->options();
for (const OptionProperty::Option& o : options) {
ImGui::RadioButton(name.c_str(), &value, o.value);
ImGui::SameLine();
ImGui::Text(o.description.c_str());
}
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
ImGui::PopID();
}
void renderBoolProperty(Property* prop, const std::string& ownerName) {
BoolProperty* p = static_cast<BoolProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
void renderSelectionProperty(Property* prop, const std::string& ownerName) {
SelectionProperty* p = static_cast<SelectionProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
BoolProperty::ValueType value = *p;
ImGui::Checkbox(name.c_str(), &value);
if (ImGui::CollapsingHeader(name.c_str())) {
const std::vector<SelectionProperty::Option>& options = p->options();
std::vector<int> newSelectedIndices;
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(), value ? "true": "false");
ImGui::PopID();
}
std::vector<int> selectedIndices = p->value();
void renderOptionProperty(Property* prop, const std::string& ownerName) {
OptionProperty* p = static_cast<OptionProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
for (int i = 0; i < options.size(); ++i) {
std::string description = options[i].description;
bool selected = std::find(selectedIndices.begin(), selectedIndices.end(), i) != selectedIndices.end();
ImGui::Checkbox(description.c_str(), &selected);
int value = *p;
std::vector<OptionProperty::Option> options = p->options();
for (const OptionProperty::Option& o : options) {
ImGui::RadioButton(name.c_str(), &value, o.value);
ImGui::SameLine();
ImGui::Text(o.description.c_str());
if (selected)
newSelectedIndices.push_back(i);
}
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
ImGui::PopID();
}
void renderSelectionProperty(Property* prop, const std::string& ownerName) {
SelectionProperty* p = static_cast<SelectionProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
if (ImGui::CollapsingHeader(name.c_str())) {
const std::vector<SelectionProperty::Option>& options = p->options();
std::vector<int> newSelectedIndices;
std::vector<int> selectedIndices = p->value();
for (int i = 0; i < options.size(); ++i) {
std::string description = options[i].description;
bool selected = std::find(selectedIndices.begin(), selectedIndices.end(), i) != selectedIndices.end();
ImGui::Checkbox(description.c_str(), &selected);
if (selected)
newSelectedIndices.push_back(i);
}
if (newSelectedIndices != p->value()) {
std::string parameters = "{";
for (int i : newSelectedIndices)
parameters += std::to_string(i) + ",";
parameters += "}";
executeScript(p->fullyQualifiedIdentifier(), parameters);
}
if (newSelectedIndices != p->value()) {
std::string parameters = "{";
for (int i : newSelectedIndices)
parameters += std::to_string(i) + ",";
parameters += "}";
executeScript(p->fullyQualifiedIdentifier(), parameters);
}
ImGui::PopID();
}
ImGui::PopID();
}
void renderStringProperty(Property* prop, const std::string& ownerName) {
StringProperty* p = static_cast<StringProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
void renderStringProperty(Property* prop, const std::string& ownerName) {
StringProperty* p = static_cast<StringProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
static const int bufferSize = 256;
static char buffer[bufferSize];
static const int bufferSize = 256;
static char buffer[bufferSize];
#ifdef _MSC_VER
strcpy_s(buffer, p->value().length() + 1, p->value().c_str());
strcpy_s(buffer, p->value().length() + 1, p->value().c_str());
#else
strcpy(buffer, p->value().c_str());
strcpy(buffer, p->value().c_str());
#endif
ImGui::InputText(name.c_str(), buffer, bufferSize);
std::string newValue(buffer);
ImGui::InputText(name.c_str(), buffer, bufferSize);
std::string newValue(buffer);
if (newValue != p->value() && FileSys.fileExists(newValue))
executeScript(p->fullyQualifiedIdentifier(), "'" + newValue + "'");
if (newValue != p->value() && FileSys.fileExists(newValue))
executeScript(p->fullyQualifiedIdentifier(), "'" + newValue + "'");
ImGui::PopID();
}
ImGui::PopID();
}
void renderIntProperty(Property* prop, const std::string& ownerName) {
IntProperty* p = static_cast<IntProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
void renderIntProperty(Property* prop, const std::string& ownerName) {
IntProperty* p = static_cast<IntProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
IntProperty::ValueType value = *p;
ImGui::SliderInt(name.c_str(), &value, p->minValue(), p->maxValue());
IntProperty::ValueType value = *p;
ImGui::SliderInt(name.c_str(), &value, p->minValue(), p->maxValue());
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
ImGui::PopID();
}
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
void renderFloatProperty(Property* prop, const std::string& ownerName) {
FloatProperty* p = static_cast<FloatProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
ImGui::PopID();
}
FloatProperty::ValueType value = *p;
ImGui::SliderFloat(name.c_str(), &value, p->minValue(), p->maxValue());
void renderFloatProperty(Property* prop, const std::string& ownerName) {
FloatProperty* p = static_cast<FloatProperty*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
ImGui::PopID();
}
FloatProperty::ValueType value = *p;
ImGui::SliderFloat(name.c_str(), &value, p->minValue(), p->maxValue());
void renderVec2Property(Property* prop, const std::string& ownerName) {
Vec2Property* p = static_cast<Vec2Property*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
Vec2Property::ValueType value = *p;
ImGui::PopID();
}
ImGui::SliderFloat2(name.c_str(), &value.x, std::min(p->minValue().x, p->minValue().y), std::max(p->maxValue().x, p->maxValue().y));
void renderVec2Property(Property* prop, const std::string& ownerName) {
Vec2Property* p = static_cast<Vec2Property*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(),
"{" + std::to_string(value.x) + "," + std::to_string(value.y) + "}");
ImGui::PopID();
}
Vec2Property::ValueType value = *p;
void renderVec3Property(Property* prop, const std::string& ownerName) {
Vec3Property* p = static_cast<Vec3Property*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
ImGui::SliderFloat2(name.c_str(), &value.x, std::min(p->minValue().x, p->minValue().y), std::max(p->maxValue().x, p->maxValue().y));
Vec3Property::ValueType value = *p;
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(),
"{" + std::to_string(value.x) + "," + std::to_string(value.y) + "}");
ImGui::SliderFloat3(name.c_str(), &value.x, p->minValue().x, p->maxValue().x);
ImGui::PopID();
}
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(),
"{" + std::to_string(value.x) + "," +
std::to_string(value.y) + "," +
std::to_string(value.z) + "}");
ImGui::PopID();
}
void renderVec3Property(Property* prop, const std::string& ownerName) {
Vec3Property* p = static_cast<Vec3Property*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
void renderVec4Property(Property* prop, const std::string& ownerName) {
Vec4Property* p = static_cast<Vec4Property*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
Vec3Property::ValueType value = *p;
Vec4Property::ValueType value = *p;
ImGui::SliderFloat3(name.c_str(), &value.x, p->minValue().x, p->maxValue().x);
ImGui::SliderFloat4(name.c_str(), &value.x, p->minValue().x, p->maxValue().x);
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(),
"{" + std::to_string(value.x) + "," +
std::to_string(value.y) + "," +
std::to_string(value.z) + "}");
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(),
"{" + std::to_string(value.x) + "," +
std::to_string(value.y) + "," +
std::to_string(value.z) + "," +
std::to_string(value.w) + "}");
ImGui::PopID();
}
ImGui::PopID();
}
void renderVec4Property(Property* prop, const std::string& ownerName) {
Vec4Property* p = static_cast<Vec4Property*>(prop);
std::string name = p->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
void renderTriggerProperty(Property* prop, const std::string& ownerName) {
std::string name = prop->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
Vec4Property::ValueType value = *p;
bool pressed = ImGui::Button(name.c_str());
if (pressed)
executeScript(prop->fullyQualifiedIdentifier(), "nil");
ImGui::PopID();
}
ImGui::SliderFloat4(name.c_str(), &value.x, p->minValue().x, p->maxValue().x);
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(),
"{" + std::to_string(value.x) + "," +
std::to_string(value.y) + "," +
std::to_string(value.z) + "," +
std::to_string(value.w) + "}");
ImGui::PopID();
}
void renderTriggerProperty(Property* prop, const std::string& ownerName) {
std::string name = prop->guiName();
ImGui::PushID((ownerName + "." + name).c_str());
bool pressed = ImGui::Button(name.c_str());
if (pressed)
executeScript(prop->fullyQualifiedIdentifier(), "nil");
ImGui::PopID();
}
//void renderBoolProperty(Property* prop, const std::string& ownerName) {
// BoolProperty* p = static_cast<BoolProperty*>(prop);
@@ -310,4 +314,6 @@ using namespace openspace::properties;
// bool pressed = ImGui::Button(name.c_str());
// if (pressed)
// prop->set(0);
//}
//}
} // namespace openspace