diff --git a/modules/globebrowsing/src/renderableglobe.cpp b/modules/globebrowsing/src/renderableglobe.cpp index 150cb44008..91291b387e 100644 --- a/modules/globebrowsing/src/renderableglobe.cpp +++ b/modules/globebrowsing/src/renderableglobe.cpp @@ -1260,6 +1260,12 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&, ); } + // Local shader + _localRenderer.program->setUniform( + "projectionTransform", + data.camera.sgctInternal.projectionMatrix() + ); + // Light direction uniforms, only used in fragment shader if (nightLayersActive || waterLayersActive || _performShading) { const glm::dvec3 directionToSunWorldSpace =