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Added ability to cycle through average frametime, FPS and average FPS
"t" and "Shift+t" are Lua bindings in common.lua Maybe needs to be part of SettingsEngine instead, but the display code was already in RenderEngine, so it'll do for now on this branch
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@@ -45,6 +45,10 @@ bool WindowWrapper::windowHasResized() const {
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double WindowWrapper::averageDeltaTime() const {
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return 0.0;
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}
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double WindowWrapper::deltaTime() const {
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return 0.0;
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}
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glm::vec2 WindowWrapper::mousePosition() const {
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return glm::vec2(0.f);
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