Disable depth test during atm rendering.

This commit is contained in:
Jonathas Costa
2017-08-22 09:56:07 -04:00
parent c6d844f735
commit a2e8fef577

View File

@@ -752,15 +752,15 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
_deferredcastData[deferredcaster],
*deferredcastProgram);
//glDisable(GL_DEPTH_TEST);
//glDepthMask(false);
glDisable(GL_DEPTH_TEST);
glDepthMask(false);
glBindVertexArray(_screenQuad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glBindVertexArray(0);
//glDepthMask(true);
//glEnable(GL_DEPTH_TEST);
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
deferredcaster->postRaycast(deferredcasterTask.renderData,
_deferredcastData[deferredcaster],