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Disable depth test during atm rendering.
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@@ -752,15 +752,15 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
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_deferredcastData[deferredcaster],
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*deferredcastProgram);
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//glDisable(GL_DEPTH_TEST);
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//glDepthMask(false);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(false);
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glBindVertexArray(_screenQuad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glBindVertexArray(0);
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//glDepthMask(true);
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//glEnable(GL_DEPTH_TEST);
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glDepthMask(true);
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glEnable(GL_DEPTH_TEST);
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deferredcaster->postRaycast(deferredcasterTask.renderData,
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_deferredcastData[deferredcaster],
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