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Depth working again
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@@ -30,7 +30,7 @@ ScreenSpaceRenderable::ScreenSpaceRenderable()
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, _useFlatScreen("flatScreen", "Flat Screen", false)
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, _euclideanPosition("euclideanPosition", "Euclidean coordinates", glm::vec2(0),glm::vec2(-4),glm::vec2(4))
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, _sphericalPosition("sphericalPosition", "Spherical coordinates", glm::vec2(0),glm::vec2(-M_PI),glm::vec2(M_PI))
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, _depth("depth", "Depth", 0, 0, 0)
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, _depth("depth", "Depth", 0, 0, 1)
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, _scale("scale", "Scale" , 0.5, 0, 2)
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, _alpha("alpha", "Alpha" , 1, 0, 1)
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, _quad(0)
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