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Include ellipsoid.hglsl as an include file for use in ellipsoidal mapping.
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@@ -85,13 +85,9 @@ namespace openspace {
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void ClipMapGlobe::render(const RenderData& data)
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{
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// TODO : Choose the max depth and the min depth depending on the camera
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int minDepth, maxDepth;
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calculateDesiredMinAndMaxDepth(data, minDepth, maxDepth);
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LDEBUG(minDepth, "minDepth = ");
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LDEBUG(maxDepth, "MaxDepth = ");
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// render patches
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for (size_t i = minDepth; i < maxDepth; i++)
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{
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