Merge remote-tracking branch 'origin/feature/volumerendering' into develop

This commit is contained in:
Emil Axelsson
2016-03-21 18:55:32 +01:00
47 changed files with 2511 additions and 267 deletions
+28 -15
View File
@@ -34,8 +34,11 @@
#include <vector>
#include <map>
#include <openspace/rendering/volume.h>
#include <openspace/rendering/renderer.h>
#include <openspace/rendering/raycasterlistener.h>
#include <openspace/util/updatestructures.h>
namespace ghoul {
@@ -54,7 +57,7 @@ class RenderableVolume;
class Camera;
class Scene;
class ABufferRenderer : public Renderer {
class ABufferRenderer : public Renderer, public RaycasterListener {
public:
ABufferRenderer();
virtual ~ABufferRenderer();
@@ -69,42 +72,52 @@ public:
void update();
void render(float blackoutFactor, bool doPerformanceMeasurements) override;
/**
* Update render data
* Responsible for calling renderEngine::setRenderData
*/
virtual void updateRendererData() override;
virtual void raycastersChanged(VolumeRaycaster* entity, bool attached) override;
private:
void clear();
void updateResolution();
ghoul::Dictionary createResolveDictionary();
std::unique_ptr<ghoul::opengl::ProgramObject> createResolveProgram(const ghoul::Dictionary& dict);
void updateRaycastData();
void updateResolveDictionary();
Camera* _camera;
Scene* _scene;
glm::ivec2 _resolution;
bool _dirtyResolution;
bool _dirtyRendererData;
bool _dirtyRaycastData;
bool _dirtyResolveDictionary;
std::unique_ptr<ghoul::opengl::ProgramObject> _resolveProgram;
/**
* When a volume is attached or detached from the scene graph,
* the resolve program needs to be recompiled.
* The #_volumes vector keeps track of which volumes that can
* be rendered using the current resolve program.
* The #_volumes map keeps track of which volumes that can
* be rendered using the current resolve program, along with their raycast data
* (id, namespace, etc)
*/
std::vector<Volume*> _volumes;
std::map<VolumeRaycaster*, RaycastData> _raycastData;
std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _boundsPrograms;
std::vector<std::string> _helperPaths;
GLuint _screenQuad;
GLuint _anchorPointerTexture;
GLuint _anchorPointerTextureInitializer;
GLuint _atomicCounterBuffer;
GLuint _fragmentBuffer;
GLuint _fragmentTexture;
GLuint _vertexPositionBuffer;
int _nAaSamples;
ghoul::Dictionary _resolveDictionary;
GLuint _screenQuad;
GLuint _anchorPointerTexture;
GLuint _anchorPointerTextureInitializer;
GLuint _atomicCounterBuffer;
GLuint _fragmentBuffer;
GLuint _fragmentTexture;
GLuint _vertexPositionBuffer;
int _nAaSamples;
ghoul::Dictionary _rendererData;
}; // ABufferRenderer
@@ -32,8 +32,9 @@
#include <vector>
#include <map>
#include <openspace/rendering/volume.h>
#include <openspace/rendering/raycasterlistener.h>
#include <openspace/rendering/renderer.h>
#include <openspace/util/updatestructures.h>
namespace ghoul {
class Dictionary;
@@ -53,13 +54,16 @@ class RenderableVolume;
class Camera;
class Scene;
class FramebufferRenderer : public Renderer {
class FramebufferRenderer : public Renderer, public RaycasterListener {
public:
FramebufferRenderer();
virtual ~FramebufferRenderer();
void initialize() override;
void deinitialize() override;
void updateResolution();
void updateRaycastData();
void setCamera(Camera* camera) override;
void setScene(Scene* scene) override;
@@ -73,11 +77,34 @@ public:
* Responsible for calling renderEngine::setRenderData
*/
virtual void updateRendererData() override;
virtual void raycastersChanged(VolumeRaycaster* entity, bool attached) override;
private:
std::map<VolumeRaycaster*, RaycastData> _raycastData;
std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _exitPrograms;
std::map<VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>> _raycastPrograms;
std::unique_ptr<ghoul::opengl::ProgramObject> _resolveProgram;
GLuint _screenQuad;
GLuint _vertexPositionBuffer;
GLuint _mainColorTexture;
GLuint _mainDepthTexture;
GLuint _exitColorTexture;
GLuint _mainFramebuffer;
GLuint _exitDepthTexture;
GLuint _exitFramebuffer;
bool _dirtyRaycastData;
bool _dirtyResolution;
Camera* _camera;
Scene* _scene;
glm::vec2 _resolution;
glm::vec2 _resolution;
int _nAaSamples;
ghoul::Dictionary _rendererData;
}; // FramebufferRenderer
} // openspace
@@ -0,0 +1,39 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RAYCASTERLISTENER_H__
#define __RAYCASTERLISTENER_H__
namespace openspace {
class VolumeRaycaster;
class RaycasterListener {
public:
virtual void raycastersChanged(VolumeRaycaster* raycaster, bool attached) = 0;
}; // RaycasterListener
} // openspace
#endif // __RAYCASTERLISTENER_H__
@@ -0,0 +1,53 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RAYCASTERMANAGER_H__
#define __RAYCASTERMANAGER_H__
#include <vector>
namespace openspace {
class VolumeRaycaster;
class RaycasterListener;
class RaycasterManager {
public:
RaycasterManager();
~RaycasterManager();
void attachRaycaster(VolumeRaycaster* raycaster);
void detachRaycaster(VolumeRaycaster* raycaster);
bool isAttached(VolumeRaycaster* raycaster);
const std::vector<VolumeRaycaster*>& raycasters();
void addListener(RaycasterListener* listener);
void removeListener(RaycasterListener* listener);
private:
std::vector<VolumeRaycaster*> _raycasters;
std::vector<RaycasterListener*> _listeners;
}; // Volume
} // openspace
#endif // __RAYCASTERMANAGER_H__
+7 -8
View File
@@ -1,3 +1,4 @@
/*****************************************************************************************
* *
* OpenSpace *
@@ -29,7 +30,6 @@
#include <openspace/properties/scalarproperty.h>
#include <openspace/util/powerscaledscalar.h>
#include <openspace/util/updatestructures.h>
#include <openspace/rendering/volume.h>
#include <ghoul/opengl/programobject.h>
@@ -45,8 +45,7 @@ namespace ghoul {
namespace openspace {
// Forward declare to minimize dependencies
struct RenderData;
struct UpdateData;
class Camera;
class PowerScaledCoordinate;
@@ -67,9 +66,9 @@ public:
void setBoundingSphere(const PowerScaledScalar& boundingSphere);
const PowerScaledScalar& getBoundingSphere();
virtual void render(const RenderData& data) = 0;
virtual void render(const RenderData& data);
virtual void render(const RenderData& data, RendererTasks& rendererTask);
virtual void update(const UpdateData& data);
virtual std::vector<Volume*> volumesToRender(const RenderData& data) const;
bool isVisible() const;
@@ -80,12 +79,12 @@ public:
bool getBody(std::string& body);
void setBody(std::string& body);
protected:
void setPscUniforms(ghoul::opengl::ProgramObject* program, const Camera* camera, const PowerScaledCoordinate& position);
void onEnabledChange(std::function<void(bool)> callback);
static void setPscUniforms(ghoul::opengl::ProgramObject* program, const Camera* camera, const PowerScaledCoordinate& position);
private:
properties::BoolProperty _enabled;
PowerScaledScalar boundingSphere_;
std::string _startTime;
std::string _endTime;
@@ -30,6 +30,7 @@
#include <openspace/properties/vectorproperty.h>
#include <openspace/properties/stringproperty.h>
namespace ghoul {
namespace fontrendering {
class Font;
@@ -48,6 +49,7 @@ class Camera;
class SyncBuffer;
class Scene;
class Renderer;
class RaycasterManager;
class ScreenLog;
class RenderEngine {
@@ -75,6 +77,7 @@ public:
Camera* camera() const;
Renderer* renderer() const;
RendererImplementation rendererImplementation() const;
RaycasterManager& raycasterManager();
// sgct wrapped functions
bool initializeGL();
@@ -148,6 +151,8 @@ private:
Camera* _mainCamera;
Scene* _sceneGraph;
RaycasterManager* _raycasterManager;
std::unique_ptr<Renderer> _renderer;
RendererImplementation _rendererImplementation;
ghoul::Dictionary _rendererData;
@@ -0,0 +1,125 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __VOLUMERAYCASTER_H__
#define __VOLUMERAYCASTER_H__
#include <string>
#include <vector>
#include <openspace/util/updatestructures.h>
namespace ghoul {
namespace opengl {
class Texture;
class ProgramObject;
}
}
namespace openspace {
class RenderData;
class RaycastData;
class VolumeRaycaster {
public:
/**
* Destructor
*/
virtual ~VolumeRaycaster() {};
/**
* Render the volume's entry points (front face of the bounding geometry)
*/
virtual void renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject* program) = 0;
/**
* Render the volume's exit points (back face of the bounding geometry)
*/
virtual void renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject* program) = 0;
/**
* Prepare the volume for the ABuffer's resolve step.
* Make sure textures are up to date, bind them to texture units, set program uniforms etc.
*/
virtual void preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject* program) {};
/**
* Clean up for the volume after the ABuffer's resolve step.
* Make sure texture units are deinitialized, etc.
*/
virtual void postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject* program) {};
/**
* Return a path the file to use as vertex shader
*
* The shader preprocessor will have acceess to
* A #{namespace} variable (unique per helper file)
*/
virtual std::string getBoundsVsPath() const = 0;
/*
* Return a path to a file with the functions, uniforms and fragment shader in variables
* required to generate the fragment color and depth.
*
* Should define the function:
* Fragment getFragment()
*
* The shader preprocessor will have acceess to
* A #{namespace} variable (unique per helper file)
*/
virtual std::string getBoundsFsPath() const = 0 ;
/**
* Return a path to a file with all the uniforms, functions etc
* required to perform ray casting through this volume.
*
* The header should define the following two functions:
* vec4 sample#{id}(vec3 samplePos, vec3 dir, float occludingAlpha, inout float maxStepSize)
* (return color of sample)
* float stepSize#{id}(vec3 samplePos, vec3 dir)
* (return the preferred step size at this sample position)
*
* The shader preprocessor will have acceess to
* An #{id} variable (unique per volume)
* A #{namespace} variable (unique per helper file)
*/
virtual std::string getRaycastPath() const = 0;
/**
* Return a path to a glsl file with helper functions required for the
* transformation and raycast steps.
* This file will be included once per shader program generated,
* regardless of how many volumes say they require the file.
* Ideal to avoid redefinitions of helper functions.
*
* The shader preprocessor will have access to the #{namespace} variable (unique per helper file)
* which should be a prefix to all symbols defined by the helper
*/
virtual std::string getHelperPath() const = 0;
}; // Raycaster
} // openspace
#endif // __VOLUMERAYCASTER_H__
+1 -6
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@@ -41,7 +41,6 @@
namespace openspace {
class Volume;
class SceneGraphNode;
// Notifications:
@@ -83,12 +82,8 @@ public:
/*
* Render visible SceneGraphNodes using the provided camera
*/
void render(const RenderData& data);
void render(const RenderData& data, RendererTasks& tasks);
/*
* Return a vector of volumes to render and their acciciated render data
*/
std::vector<std::pair<Volume*, RenderData>> volumesToRender(const RenderData& data) const;
/*
* Returns the root SceneGraphNode
*/
+1 -2
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@@ -66,7 +66,7 @@ public:
void update(const UpdateData& data);
void evaluate(const Camera* camera, const psc& parentPosition = psc());
void render(const RenderData& data);
void render(const RenderData& data, RendererTasks& tasks);
void updateCamera(Camera* camera) const;
//void addNode(SceneGraphNode* child);
@@ -90,7 +90,6 @@ public:
void setRenderable(Renderable* renderable);
const Renderable* renderable() const;
Renderable* renderable();
std::vector<std::pair<Volume*, RenderData>> volumesToRender(const RenderData& data) const;
// @TODO Remove once the scalegraph is in effect ---abock
void setEphemeris(Ephemeris* eph) {
+17
View File
@@ -30,6 +30,8 @@
namespace openspace {
class VolumeRaycaster;
struct InitializeData {
};
@@ -47,6 +49,21 @@ struct RenderData {
bool doPerformanceMeasurement;
};
struct RaycasterTask {
VolumeRaycaster* raycaster;
RenderData renderData;
};
struct RendererTasks {
std::vector<RaycasterTask> raycasterTasks;
};
struct RaycastData {
int id;
std::string namespaceName;
};
}
#endif // __UPDATESTRUCTURES_H__