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Add option to break on floating point exceptions
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@@ -86,11 +86,11 @@ struct DeferredcastData {
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struct SurfacePositionHandle {
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/// Vector from the center of the object to the reference surface of the object
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glm::dvec3 centerToReferenceSurface = glm::dvec3(0.0);
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/// Direction out from the reference. Can conincide with the surface normal but does
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/// not have to.
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/// Direction out from the reference. Can coincide with the surface normal but does
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/// not have to
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glm::dvec3 referenceSurfaceOutDirection = glm::dvec3(0.0);
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/// Height from the reference surface out to the actual surface in the direction of
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/// the surface normal. Can be positive or negative.
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/// the surface normal. Can be positive or negative
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double heightToSurface = 0.0;
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};
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