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Add a method for creating a unique name for screenspace renderable (closes #652)
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@@ -75,6 +75,8 @@ public:
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protected:
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void createShaders();
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std::string makeUniqueIdentifier(std::string name);
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glm::mat4 scaleMatrix();
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glm::mat4 globalRotationMatrix();
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glm::mat4 translationMatrix();
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