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Global sweep to cleanup the handling of floating point numbers and glm default initialization
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@@ -80,7 +80,7 @@ ScreenSpaceFramebuffer::ScreenSpaceFramebuffer(const ghoul::Dictionary& dictiona
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glm::vec2 resolution = global::windowDelegate->currentDrawBufferResolution();
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addProperty(_size);
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_size.set(glm::vec4(0, 0, resolution.x,resolution.y));
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_size.set(glm::vec4(0.f, 0.f, resolution.x, resolution.y));
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}
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ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer() {} // NOLINT
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