Merge with antialiased abuffer

This commit is contained in:
Emil Axelsson
2016-02-03 17:47:29 +01:00
81 changed files with 2375 additions and 3142 deletions

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@@ -1,60 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __ABUFFERDYNAMIC_H__
#define __ABUFFERDYNAMIC_H__
#include <openspace/abuffer/abuffer.h>
namespace openspace {
class ABufferDynamic: public ABuffer {
public:
ABufferDynamic();
virtual ~ABufferDynamic();
virtual bool initialize();
virtual void clear();
virtual void preRender();
virtual void postRender();
std::vector<fragmentData> pixelData();
protected:
virtual bool reinitializeInternal();
private:
GLuint *_data;
GLuint _anchorPointerTexture;
GLuint _anchorPointerTextureInitializer;
GLuint _atomicCounterBuffer;
GLuint _fragmentBuffer;
GLuint _fragmentTexture;
}; // ABufferDynamic
} // openspace
#endif // __ABUFFERDYNAMIC_H__

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@@ -2,7 +2,7 @@
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
@@ -22,17 +22,23 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __ABUFFER_H__
#define __ABUFFER_H__
#ifndef __ABUFFERRENDERER_H__
#define __ABUFFERRENDERER_H__
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/glm.h>
#include <ghoul/misc/dictionary.h>
#include <memory>
#include <string>
#include <vector>
#include <map>
#include <openspace/rendering/volume.h>
#include <openspace/rendering/renderer.h>
namespace ghoul {
namespace filesystem {
class File;
}
@@ -44,66 +50,63 @@ namespace ghoul {
namespace openspace {
class ABuffer {
class RenderableVolume;
class Camera;
class Scene;
class ABufferRenderer : public Renderer {
public:
struct fragmentData {
GLfloat _position[3];
GLfloat _color[4];
GLfloat _padding;
};
ABufferRenderer();
virtual ~ABufferRenderer();
static const int MAX_LAYERS = 32;
void initialize() override;
void deinitialize() override;
ABuffer();
virtual ~ABuffer();
virtual void resolve(float blackoutFactor);
virtual bool initialize() = 0;
virtual bool reinitialize();
void setCamera(Camera* camera) override;
void setScene(Scene* scene) override;
void setResolution(glm::ivec2 res) override;
void addVolume(const std::string& tag,ghoul::opengl::Texture* volume);
void addTransferFunction(const std::string& tag,ghoul::opengl::Texture* transferFunction);
int addSamplerfile(const std::string& filename);
void update();
void render(float blackoutFactor, bool doPerformanceMeasurements) override;
void invalidateABuffer();
/**
* Update render data
* Responsible for calling renderEngine::setRenderData
*/
virtual void updateRendererData() override;
private:
void clear();
void updateResolution();
ghoul::Dictionary createResolveDictionary();
std::unique_ptr<ghoul::opengl::ProgramObject> createResolveProgram(const ghoul::Dictionary& dict);
virtual void clear() = 0;
virtual void preRender() = 0;
virtual void postRender() = 0;
Camera* _camera;
Scene* _scene;
glm::ivec2 _resolution;
bool _dirtyResolution;
std::unique_ptr<ghoul::opengl::ProgramObject> _resolveProgram;
/**
* When a volume is attached or detached from the scene graph,
* the resolve program needs to be recompiled.
* The #volumes vector keeps track of which volumes that can
* be rendered using the current resolve program.
*/
std::vector<Volume*> _volumes;
virtual std::vector<fragmentData> pixelData() = 0;
GLuint _screenQuad;
GLuint _anchorPointerTexture;
GLuint _anchorPointerTextureInitializer;
GLuint _atomicCounterBuffer;
GLuint _fragmentBuffer;
GLuint _fragmentTexture;
GLuint _vertexPositionBuffer;
protected:
virtual bool reinitializeInternal() = 0;
virtual bool initializeABuffer();
void generateShaderSource();
bool updateShader();
void openspaceHeaders();
void openspaceSamplerCalls();
void openspaceSamplers();
void openspaceTransferFunction();
int _width;
int _height;
int _totalPixels;
void updateDimensions();
GLuint _screenQuad;
bool _validShader;
std::unique_ptr<ghoul::opengl::ProgramObject> _resolveShader;
std::vector<std::pair<std::string,ghoul::opengl::Texture*> > _volumes;
std::vector<std::pair<std::string,ghoul::opengl::Texture*> > _transferFunctions;
std::vector<ghoul::filesystem::File*> _samplerFiles;
std::vector<std::string> _samplers;
float _volumeStepFactor;
}; // ABuffer
ghoul::Dictionary _rendererData;
}; // ABufferRenderer
} // openspace
#endif // __ABUFFER_H__
#endif // __RENDERER_H__

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@@ -2,7 +2,7 @@
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
@@ -22,39 +22,63 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __ABUFFERFIXED_H__
#define __ABUFFERFIXED_H__
#ifndef __FRAMEBUFFERRENDERER_H__
#define __FRAMEBUFFERRENDERER_H__
#include <openspace/abuffer/abuffer.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/glm.h>
#include <string>
#include <vector>
#include <map>
#include <openspace/rendering/volume.h>
#include <openspace/rendering/renderer.h>
namespace ghoul {
class Dictionary;
namespace filesystem {
class File;
}
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
class ABufferFixed: public ABuffer {
class RenderableVolume;
class Camera;
class Scene;
class FramebufferRenderer : public Renderer {
public:
FramebufferRenderer();
virtual ~FramebufferRenderer();
ABufferFixed();
~ABufferFixed();
bool initialize() override;
void clear() override;
void preRender() override;
void postRender() override;
std::vector<fragmentData> pixelData() override;
protected:
virtual bool reinitializeInternal() override;
void initialize() override;
void deinitialize() override;
void setCamera(Camera* camera) override;
void setScene(Scene* scene) override;
void setResolution(glm::ivec2 res) override;
void update() override;
void render(float blackoutFactor, bool doPerformanceMeasurements) override;
/**
* Update render data
* Responsible for calling renderEngine::setRenderData
*/
virtual void updateRendererData() override;
private:
GLuint *_data;
GLuint _anchorPointerTexture;
GLuint _anchorPointerTextureInitializer;
GLuint _atomicCounterBuffer;
GLuint _atomicCounterTexture;
GLuint _fragmentBuffer;
GLuint _fragmentTexture;
}; // ABufferFixed
} // openspace
Camera* _camera;
Scene* _scene;
glm::vec2 _resolution;
}; // FramebufferRenderer
} // openspace
#endif // __ABUFFERFIXED_H__
#endif // __FRAMEBUFFERRENDERER_H__

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@@ -29,9 +29,11 @@
#include <openspace/properties/scalarproperty.h>
#include <openspace/util/powerscaledscalar.h>
#include <openspace/util/updatestructures.h>
#include <openspace/rendering/volume.h>
#include <ghoul/opengl/programobject.h>
// Forward declare to minimize dependencies
namespace ghoul {
namespace opengl {
@@ -67,6 +69,7 @@ public:
virtual void render(const RenderData& data) = 0;
virtual void update(const UpdateData& data);
virtual std::vector<Volume*> volumesToRender(const RenderData& data) const;
bool isVisible() const;

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@@ -34,7 +34,10 @@ namespace ghoul {
namespace fontrendering {
class Font;
}
namespace opengl {
class ProgramObject;
}
class Dictionary;
class SharedMemory;
}
@@ -44,17 +47,14 @@ namespace openspace {
class Camera;
class SyncBuffer;
class Scene;
class ABuffer;
class ABufferVisualizer;
class Renderer;
class ScreenLog;
class RenderEngine {
public:
enum class ABufferImplementation {
FrameBuffer = 0,
SingleLinked,
Fixed,
Dynamic,
enum class RendererImplementation {
Framebuffer = 0,
ABuffer,
Invalid
};
@@ -67,13 +67,14 @@ public:
~RenderEngine();
bool initialize();
bool deinitialize();
void setSceneGraph(Scene* sceneGraph);
Scene* scene();
Camera* camera() const;
ABuffer* aBuffer() const;
ABufferImplementation aBufferImplementation() const;
Renderer* renderer() const;
RendererImplementation rendererImplementation() const;
// sgct wrapped functions
bool initializeGL();
@@ -83,8 +84,6 @@ public:
void postDraw();
void takeScreenshot();
void toggleVisualizeABuffer(bool b);
void toggleInfoText(bool b);
void setPerformanceMeasurements(bool performanceMeasurements);
@@ -97,21 +96,40 @@ public:
void setGlobalBlackOutFactor(float factor);
void setDisableRenderingOnMaster(bool enabled);
std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
std::string name,
std::string vsPath,
std::string fsPath,
const ghoul::Dictionary& dictionary = ghoul::Dictionary());
std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
std::string name,
std::string vsPath,
std::string fsPath,
std::string csPath,
const ghoul::Dictionary& dictionary = ghoul::Dictionary());
void removeRenderProgram(const std::unique_ptr<ghoul::opengl::ProgramObject>& program);
void setRendererFromString(const std::string& method);
/**
* Let's the renderer update the data to be brought into the rendererer programs
* as a 'rendererData' variable in the dictionary.
*/
void setRendererData(const ghoul::Dictionary& renderer);
/**
* Returns the Lua library that contains all Lua functions available to affect the
* rendering. The functions contained are
* - openspace::luascriptfunctions::printImage
* - openspace::luascriptfunctions::visualizeABuffer
* \return The Lua library that contains all Lua functions available to affect the
* rendering
* rendering.
*/
static scripting::ScriptEngine::LuaLibrary luaLibrary();
// This is a temporary method to change the origin of the coordinate system ---abock
void changeViewPoint(std::string origin);
//temporaray fade functionality
// Temporary fade functionality
void startFading(int direction, float fadeDuration);
// This is temporary until a proper screenspace solution is found ---abock
@@ -122,38 +140,37 @@ public:
} _onScreenInformation;
private:
ABufferImplementation aBufferFromString(const std::string& impl);
void setRenderer(std::unique_ptr<Renderer> renderer);
RendererImplementation rendererFromString(const std::string& method);
void storePerformanceMeasurements();
void renderInformation();
void renderScreenLog();
Camera* _mainCamera;
Scene* _sceneGraph;
ABuffer* _abuffer;
ABufferImplementation _abufferImplementation;
std::unique_ptr<Renderer> _renderer;
RendererImplementation _rendererImplementation;
ghoul::Dictionary _rendererData;
ScreenLog* _log;
bool _showInfo;
bool _showScreenLog;
bool _showLog;
bool _takeScreenshot;
bool _doPerformanceMeasurements;
ghoul::SharedMemory* _performanceMemory;
void generateGlslConfig();
float _globalBlackOutFactor;
float _fadeDuration;
float _currentFadeTime;
int _fadeDirection;
// bool _sgctRenderStatisticsVisible;
std::vector<ghoul::opengl::ProgramObject*> _programs;
std::shared_ptr<ghoul::fontrendering::Font> _fontInfo = nullptr;
std::shared_ptr<ghoul::fontrendering::Font> _fontDate = nullptr;
std::shared_ptr<ghoul::fontrendering::Font> _fontLog = nullptr;
bool _visualizeABuffer;
ABufferVisualizer* _visualizer;
bool _disableMasterRendering = false;
};

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@@ -22,47 +22,52 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __ABUFFERVISUALIZER_H__
#define __ABUFFERVISUALIZER_H__
#ifndef __RENDERER_H__
#define __RENDERER_H__
#include <openspace/abuffer/abuffer.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/glm.h>
#include <string>
#include <vector>
#include <map>
namespace ghoul {
class Dictionary;
namespace filesystem {
class File;
}
namespace opengl {
class ProgramObject;
class Texture;
}
}
namespace openspace {
class ABufferVisualizer {
class RenderableVolume;
class Camera;
class Scene;
class Renderer {
public:
virtual void initialize() = 0;
virtual void deinitialize() = 0;
virtual void setCamera(Camera* camera) = 0;
virtual void setScene(Scene* scene) = 0;
virtual void setResolution(glm::ivec2 res) = 0;
ABufferVisualizer();
~ABufferVisualizer();
virtual void update() = 0;
virtual void render(float blackoutFactor, bool doPerformanceMeasurements) = 0;
/**
* Update render data
* Responsible for calling renderEngine::setRenderData
*/
virtual void updateRendererData() = 0;
}; // Renderer
} // openspace
void updateData(const std::vector<ABuffer::fragmentData>& data);
void render();
private:
void initializeMarkers();
GLuint _pointcloud;
GLsizei _pointcloudSize;
GLuint _markers;
GLsizei _markersSize;
GLuint _imarkers;
GLsizei _imarkersSize;
std::unique_ptr<ghoul::opengl::ProgramObject> _pointcloudProgram;
}; // ABufferVisualizer
} // namespace openspace
#endif // __ABUFFER_H__
#endif // __RENDERER_H__

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@@ -0,0 +1,132 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __VOLUME_H__
#define __VOLUME_H__
#include <string>
#include <vector>
namespace ghoul {
namespace opengl {
class Texture;
class ProgramObject;
}
}
namespace openspace {
class Volume {
public:
/**
* Constructor
*/
Volume() {};
/**
* Destructor
*/
virtual ~Volume() {};
/**
* Render the volume's entry points (front face of the bounding geometry)
*/
//virtual void renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject* program) = 0;
/**
* Render the volume's exit points (back face of the bounding geometry)
*/
//virtual void renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject* program) = 0;
/**
* Prepare the volume for the ABuffer's resolve step.
* Make sure textures are up to date, bind them to texture units, set program uniforms etc.
*/
//virtual void preRayCast(ghoul::opengl::ProgramObject* program) {};
/**
* Clean up for the volume after the ABuffer's resolve step.
* Make sure texture units are deinitialized, etc.
*/
//virtual void postRayCast(ghoul::opengl::ProgramObject* program) {};
/**
* Return a path to a file with the uniforms, per-vertex variables, functions etc
* required to transform the vertices of the bounding geometry to view space.
* It could also set other vertex out variables for the fragment shader to access.
*
* The shader preprocessor will have acceess to
* A #{namespace} variable (unique per helper file)
*
* Should define the function:
* vec4 getVertex()
*/
//virtual std::string getBoundsVsPath() = 0;
/*
* Return a path to a file with the functions, uniforms and fragment shader in variables
* required to generate the fragment color and depth.
*
* Should define the function:
* Fragment getFragment()
*
* The shader preprocessor will have acceess to
* A #{namespace} variable (unique per helper file)
*/
//virtual std::string getBoundsFsPath() = 0;
/**
* Return a path to a file with all the uniforms, functions etc
* required to perform ray casting through this volume.
*
* The header should define the following two functions:
* vec4 sampler#{id}(vec3 samplePos, vec3 dir, float occludingAlpha, inout float maxStepSize)
* (return color of sample)
* float stepSize#{id}(vec3 samplePos, vec3 dir)
* (return the preferred step size at this sample position)
*
* The shader preprocessor will have acceess to
* An #{id} variable (unique per volume)
* A #{namespace} variable (unique per helper file)
*/
//virtual std::string getRayCastPath() = 0;
/**
* Return a path to a glsl file with helper functions required for the
* transformation and raycast steps.
* This file will be included once per shader program generated,
* regardless of how many volumes say they require the file.
* Ideal to avoid redefinitions of helper functions.
*
* The shader preprocessor will have access to the #{namespace} variable (unique per helper file)
* which should be a prefix to all symbols defined by the helper
*/
//virtual std::string getHelperPath() = 0;
}; // Volume
} // openspace
#endif // __VOLUME_H__

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@@ -41,7 +41,7 @@
namespace openspace {
class Volume;
class SceneGraphNode;
// Notifications:
@@ -85,6 +85,10 @@ public:
*/
void render(const RenderData& data);
/*
* Return a vector of volumes to render and their acciciated render data
*/
std::vector<std::pair<Volume*, RenderData>> volumesToRender(const RenderData& data) const;
/*
* Returns the root SceneGraphNode
*/

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@@ -46,7 +46,7 @@ public:
bool addSceneGraphNode(SceneGraphNode* node);
bool removeSceneGraphNode(SceneGraphNode* node);
const std::vector<SceneGraphNode*>& nodes();
const std::vector<SceneGraphNode*>& nodes() const;
SceneGraphNode* rootNode() const;
SceneGraphNode* sceneGraphNode(const std::string& name) const;

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@@ -90,6 +90,7 @@ public:
void setRenderable(Renderable* renderable);
const Renderable* renderable() const;
Renderable* renderable();
std::vector<std::pair<Volume*, RenderData>> volumesToRender(const RenderData& data) const;
// @TODO Remove once the scalegraph is in effect ---abock
void setEphemeris(Ephemeris* eph) {

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@@ -2,7 +2,7 @@
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
@@ -22,37 +22,39 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __ABUFFERSINGLELINKED_H__
#define __ABUFFERSINGLELINKED_H__
#ifndef __BLOCKPLANEINTERSECTIONGEOMETRY_H__
#define __BLOCKPLANEINTERSECTIONGEOMETRY_H__
#include <ghoul/opengl/ghoul_gl.h>
#include <glm/glm.hpp>
#include <openspace/abuffer/abuffer.h>
#include <vector>
namespace openspace {
class ABufferSingleLinked: public ABuffer {
class BlockPlaneIntersectionGeometry {
public:
// initializers
BlockPlaneIntersectionGeometry(glm::vec3 blockSize, glm::vec3 planeNormal, float planeDistance);
~BlockPlaneIntersectionGeometry();
ABufferSingleLinked();
virtual ~ABufferSingleLinked();
virtual bool initialize();
bool initialize();
void render();
virtual void clear();
virtual void preRender();
virtual void postRender();
std::vector<fragmentData> pixelData();
protected:
virtual bool reinitializeInternal();
void setBlockSize(glm::vec3 size);
void setPlane(glm::vec3 normal, float distance);
private:
GLuint _anchorPointerTexture;
GLuint _anchorPointerTextureInitializer;
GLuint _atomicCounterBuffer;
GLuint _fragmentBuffer;
GLuint _fragmentTexture;
}; // ABufferSingleLinked
} // openspace
void updateVertices();
std::vector<float> _vertices;
bool _initialized;
GLuint _vaoId;
GLuint _vBufferId;
glm::vec3 _size;
glm::vec3 _normal;
float _planeDistance;
};
#endif // __ABUFFERSINGLELINKED_H__
}
#endif // __BLOCKPLANEINTERSECTIONGEOMETRY_H__

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@@ -2,7 +2,7 @@
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
@@ -22,35 +22,28 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __ABUFFERFRAMEBUFFER_H__
#define __ABUFFERFRAMEBUFFER_H__
#ifndef __BOXGEOMETRY_H__
#define __BOXGEOMETRY_H__
#include <openspace/abuffer/abuffer.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <glm/glm.hpp>
namespace openspace {
class ABufferFramebuffer: public ABuffer {
class BoxGeometry {
public:
ABufferFramebuffer();
virtual ~ABufferFramebuffer();
// initializers
BoxGeometry(glm::vec3 size);
~BoxGeometry();
bool initialize();
void clear();
void preRender();
void postRender();
void resolve(float blackoutFactor);
std::vector<fragmentData> pixelData();
protected:
bool reinitializeInternal();
void render();
GLuint _vaoId;
GLuint _vBufferId;
glm::vec3 _size;
};
bool initializeABuffer();
} // namespace openspace
private:
}; // ABufferSingleLinked
} // openspace
#endif // __ABUFFERSINGLELINKED_H__
#endif // __BOXGEOMETRY_H__

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@@ -111,7 +111,6 @@ public:
void setProjectionMatrix(glm::mat4 projectionMatrix);
const glm::mat4& projectionMatrix() const;
void setViewProjectionMatrix(glm::mat4 viewProjectionMatrix);
const glm::mat4& viewProjectionMatrix() const;
void setCameraDirection(glm::vec3 cameraDirection);
@@ -148,10 +147,11 @@ public:
private:
float _maxFov;
float _sinMaxFov;
glm::mat4 _viewProjectionMatrix;
mutable glm::mat4 _viewProjectionMatrix;
glm::mat4 _modelMatrix;
glm::mat4 _viewMatrix;
glm::mat4 _projectionMatrix;
mutable bool _dirtyViewProjectionMatrix;
glm::vec3 _viewDirection;
glm::vec3 _cameraDirection;
psc _focusPosition;
@@ -159,7 +159,7 @@ private:
glm::vec3 _lookUp;
std::mutex _mutex;
mutable std::mutex _mutex;
//local variables
glm::mat4 _localViewRotationMatrix;