Merge with antialiased abuffer

This commit is contained in:
Emil Axelsson
2016-02-03 17:47:29 +01:00
81 changed files with 2375 additions and 3142 deletions
@@ -0,0 +1,60 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __BLOCKPLANEINTERSECTIONGEOMETRY_H__
#define __BLOCKPLANEINTERSECTIONGEOMETRY_H__
#include <ghoul/opengl/ghoul_gl.h>
#include <glm/glm.hpp>
#include <vector>
namespace openspace {
class BlockPlaneIntersectionGeometry {
public:
// initializers
BlockPlaneIntersectionGeometry(glm::vec3 blockSize, glm::vec3 planeNormal, float planeDistance);
~BlockPlaneIntersectionGeometry();
bool initialize();
void render();
void setBlockSize(glm::vec3 size);
void setPlane(glm::vec3 normal, float distance);
private:
void updateVertices();
std::vector<float> _vertices;
bool _initialized;
GLuint _vaoId;
GLuint _vBufferId;
glm::vec3 _size;
glm::vec3 _normal;
float _planeDistance;
};
}
#endif // __BLOCKPLANEINTERSECTIONGEOMETRY_H__
+49
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@@ -0,0 +1,49 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __BOXGEOMETRY_H__
#define __BOXGEOMETRY_H__
#include <ghoul/opengl/ghoul_gl.h>
#include <glm/glm.hpp>
namespace openspace {
class BoxGeometry {
public:
// initializers
BoxGeometry(glm::vec3 size);
~BoxGeometry();
bool initialize();
void render();
GLuint _vaoId;
GLuint _vBufferId;
glm::vec3 _size;
};
} // namespace openspace
#endif // __BOXGEOMETRY_H__
+3 -3
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@@ -111,7 +111,6 @@ public:
void setProjectionMatrix(glm::mat4 projectionMatrix);
const glm::mat4& projectionMatrix() const;
void setViewProjectionMatrix(glm::mat4 viewProjectionMatrix);
const glm::mat4& viewProjectionMatrix() const;
void setCameraDirection(glm::vec3 cameraDirection);
@@ -148,10 +147,11 @@ public:
private:
float _maxFov;
float _sinMaxFov;
glm::mat4 _viewProjectionMatrix;
mutable glm::mat4 _viewProjectionMatrix;
glm::mat4 _modelMatrix;
glm::mat4 _viewMatrix;
glm::mat4 _projectionMatrix;
mutable bool _dirtyViewProjectionMatrix;
glm::vec3 _viewDirection;
glm::vec3 _cameraDirection;
psc _focusPosition;
@@ -159,7 +159,7 @@ private:
glm::vec3 _lookUp;
std::mutex _mutex;
mutable std::mutex _mutex;
//local variables
glm::mat4 _localViewRotationMatrix;