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Merge with antialiased abuffer
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@@ -0,0 +1,60 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __BLOCKPLANEINTERSECTIONGEOMETRY_H__
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#define __BLOCKPLANEINTERSECTIONGEOMETRY_H__
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#include <ghoul/opengl/ghoul_gl.h>
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#include <glm/glm.hpp>
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#include <vector>
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namespace openspace {
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class BlockPlaneIntersectionGeometry {
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public:
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// initializers
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BlockPlaneIntersectionGeometry(glm::vec3 blockSize, glm::vec3 planeNormal, float planeDistance);
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~BlockPlaneIntersectionGeometry();
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bool initialize();
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void render();
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void setBlockSize(glm::vec3 size);
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void setPlane(glm::vec3 normal, float distance);
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private:
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void updateVertices();
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std::vector<float> _vertices;
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bool _initialized;
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GLuint _vaoId;
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GLuint _vBufferId;
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glm::vec3 _size;
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glm::vec3 _normal;
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float _planeDistance;
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};
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}
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#endif // __BLOCKPLANEINTERSECTIONGEOMETRY_H__
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@@ -0,0 +1,49 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __BOXGEOMETRY_H__
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#define __BOXGEOMETRY_H__
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#include <ghoul/opengl/ghoul_gl.h>
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#include <glm/glm.hpp>
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namespace openspace {
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class BoxGeometry {
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public:
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// initializers
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BoxGeometry(glm::vec3 size);
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~BoxGeometry();
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bool initialize();
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void render();
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GLuint _vaoId;
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GLuint _vBufferId;
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glm::vec3 _size;
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};
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} // namespace openspace
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#endif // __BOXGEOMETRY_H__
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@@ -111,7 +111,6 @@ public:
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void setProjectionMatrix(glm::mat4 projectionMatrix);
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const glm::mat4& projectionMatrix() const;
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void setViewProjectionMatrix(glm::mat4 viewProjectionMatrix);
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const glm::mat4& viewProjectionMatrix() const;
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void setCameraDirection(glm::vec3 cameraDirection);
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@@ -148,10 +147,11 @@ public:
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private:
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float _maxFov;
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float _sinMaxFov;
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glm::mat4 _viewProjectionMatrix;
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mutable glm::mat4 _viewProjectionMatrix;
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glm::mat4 _modelMatrix;
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glm::mat4 _viewMatrix;
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glm::mat4 _projectionMatrix;
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mutable bool _dirtyViewProjectionMatrix;
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glm::vec3 _viewDirection;
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glm::vec3 _cameraDirection;
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psc _focusPosition;
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@@ -159,7 +159,7 @@ private:
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glm::vec3 _lookUp;
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std::mutex _mutex;
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mutable std::mutex _mutex;
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//local variables
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glm::mat4 _localViewRotationMatrix;
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