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Small coding style fixes
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@@ -65,8 +65,8 @@ public:
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void setCamera(Camera* camera);
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void clearPreviousState();
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SceneGraphNode* focusNode() const;
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void setFocusNode(const SceneGraphNode* focusNode, bool resetVelocitiesOnChange = true);
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void setFocusNode(const SceneGraphNode* focusNode,
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bool resetVelocitiesOnChange = true);
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void setFocusNode(const std::string& focusNode, bool resetVelocitiesOnChange = true);
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void setAnchorNode(const std::string& anchorNode);
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void setAimNode(const std::string& aimNode);
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@@ -121,7 +121,8 @@ private:
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properties::FloatProperty friction;
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};
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void setAnchorNode(const SceneGraphNode* anchorNode, bool resetVelocitiesOnChange = true);
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void setAnchorNode(const SceneGraphNode* anchorNode,
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bool resetVelocitiesOnChange = true);
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void setAimNode(const SceneGraphNode* aimNode);
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Camera* _camera;
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