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Move the limit of gamma to not be zero from shader to lower property bound
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@@ -295,7 +295,7 @@ ScreenSpaceRenderable::ScreenSpaceRenderable(const ghoul::Dictionary& dictionary
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, _opacity(OpacityInfo, 1.f, 0.f, 1.f)
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, _fade(FadeInfo, 1.f, 0.f, 1.f)
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, _delete(DeleteInfo)
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, _gamma(GammaInfo, 1.f, 0.f, 10.f)
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, _gamma(GammaInfo, 1.f, 0.000001f, 10.f)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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