Turn fade-in value into a property and move away from dedicated fadeIn, fadeOut methods (closes #869)

This commit is contained in:
Alexander Bock
2019-05-22 22:08:54 -06:00
parent cdeaae5068
commit a894e2cf5a
5 changed files with 11 additions and 128 deletions

View File

@@ -760,9 +760,6 @@ void OpenSpaceEngine::loadSingleAsset(const std::string& assetPath) {
global::renderEngine.updateScene();
global::renderEngine.setGlobalBlackOutFactor(0.f);
global::renderEngine.startFading(1, 3.f);
global::syncEngine.addSyncables(global::timeManager.getSyncables());
if (_scene && _scene->camera()) {
global::syncEngine.addSyncables(_scene->camera()->getSyncables());
@@ -1043,7 +1040,6 @@ void OpenSpaceEngine::postSynchronizationPreDraw() {
}
global::renderEngine.updateScene();
global::renderEngine.updateFade();
global::renderEngine.updateRenderer();
global::renderEngine.updateScreenSpaceRenderables();
global::renderEngine.updateShaderPrograms();