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https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-23 20:50:59 -05:00
Added lunar eclipses back.
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@@ -1,4 +1,4 @@
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/*****************************************************************************************
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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@@ -32,6 +32,11 @@
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#include <modules/globebrowsing/rendering/layer/layergroup.h>
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#include <modules/globebrowsing/tile/rawtiledatareader/rawtiledatareader.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/util/spicemanager.h>
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namespace {
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const double KM_TO_M = 1000.0;
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}
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namespace openspace::globebrowsing {
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@@ -111,6 +116,93 @@ ghoul::opengl::ProgramObject* ChunkRenderer::getActivatedProgramWithTileData(
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return programObject;
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}
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void ChunkRenderer::calculateEclipseShadows(const Chunk& chunk, ghoul::opengl::ProgramObject* programObject,
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const RenderData& data) {
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// Shadow calculations..
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if (chunk.owner().ellipsoid().hasEclipseShadows()) {
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std::vector<RenderableGlobe::ShadowRenderingStruct> shadowDataArray;
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std::vector<Ellipsoid::ShadowConfiguration> shadowConfArray = chunk.owner().ellipsoid().shadowConfigurationArray();
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shadowDataArray.reserve(shadowConfArray.size());
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double lt;
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for (const auto & shadowConf : shadowConfArray) {
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// TO REMEMBER: all distances and lengths in world coordinates are in meters!!! We need to move this to view space...
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// Getting source and caster:
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glm::dvec3 sourcePos = SpiceManager::ref().targetPosition(shadowConf.source.first, "SUN", "GALACTIC", {},
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data.time.j2000Seconds(), lt);
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sourcePos *= KM_TO_M; // converting to meters
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glm::dvec3 casterPos = SpiceManager::ref().targetPosition(shadowConf.caster.first, "SUN", "GALACTIC", {},
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data.time.j2000Seconds(), lt);
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casterPos *= KM_TO_M; // converting to meters
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psc caster_pos = PowerScaledCoordinate::CreatePowerScaledCoordinate(casterPos.x, casterPos.y, casterPos.z);
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// First we determine if the caster is shadowing the current planet (all calculations in World Coordinates):
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glm::dvec3 planetCasterVec = casterPos - data.position.dvec3();
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glm::dvec3 sourceCasterVec = casterPos - sourcePos;
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double sc_length = glm::length(sourceCasterVec);
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glm::dvec3 planetCaster_proj = (glm::dot(planetCasterVec, sourceCasterVec) / (sc_length*sc_length)) * sourceCasterVec;
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double d_test = glm::length(planetCasterVec - planetCaster_proj);
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double xp_test = shadowConf.caster.second * sc_length / (shadowConf.source.second + shadowConf.caster.second);
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double rp_test = shadowConf.caster.second * (glm::length(planetCaster_proj) + xp_test) / xp_test;
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glm::dvec3 sunPos = SpiceManager::ref().targetPosition("SUN", "SUN", "GALACTIC", {}, data.time.j2000Seconds(), lt);
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double casterDistSun = glm::length(casterPos - sunPos);
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double planetDistSun = glm::length(data.position.dvec3() - sunPos);
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RenderableGlobe::ShadowRenderingStruct shadowData;
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shadowData.isShadowing = false;
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// Eclipse shadows considers planets and moons as spheres
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if (((d_test - rp_test) < (chunk.owner().ellipsoid().radii().x * KM_TO_M)) &&
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(casterDistSun < planetDistSun)) {
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// The current caster is shadowing the current planet
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shadowData.isShadowing = true;
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shadowData.rs = shadowConf.source.second;
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shadowData.rc = shadowConf.caster.second;
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shadowData.sourceCasterVec = glm::normalize(sourceCasterVec);
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shadowData.xp = xp_test;
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shadowData.xu = shadowData.rc * sc_length / (shadowData.rs - shadowData.rc);
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shadowData.casterPositionVec = casterPos;
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}
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shadowDataArray.push_back(shadowData);
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}
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const std::string uniformVarName("shadowDataArray[");
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unsigned int counter = 0;
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for (const auto & sd : shadowDataArray) {
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std::stringstream ss;
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ss << uniformVarName << counter << "].isShadowing";
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programObject->setUniform(ss.str(), sd.isShadowing);
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if (sd.isShadowing) {
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ss.str(std::string());
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ss << uniformVarName << counter << "].xp";
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programObject->setUniform(ss.str(), sd.xp);
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ss.str(std::string());
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ss << uniformVarName << counter << "].xu";
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programObject->setUniform(ss.str(), sd.xu);
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/*ss.str(std::string());
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ss << uniformVarName << counter << "].rs";
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programObject->setUniform(ss.str(), sd.rs);*/
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ss.str(std::string());
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ss << uniformVarName << counter << "].rc";
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programObject->setUniform(ss.str(), sd.rc);
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ss.str(std::string());
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ss << uniformVarName << counter << "].sourceCasterVec";
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programObject->setUniform(ss.str(), sd.sourceCasterVec);
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ss.str(std::string());
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ss << uniformVarName << counter << "].casterPositionVec";
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programObject->setUniform(ss.str(), sd.casterPositionVec);
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}
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counter++;
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}
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programObject->setUniform("inverseViewTransform", glm::inverse(data.camera.combinedViewMatrix()));
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programObject->setUniform("modelTransform", chunk.owner().modelTransform());
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programObject->setUniform("hardShadows", chunk.owner().generalProperties().eclipseHardShadows);
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programObject->setUniform("calculateEclipseShadows", true);
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}
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}
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void ChunkRenderer::setCommonUniforms(ghoul::opengl::ProgramObject& programObject,
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const Chunk& chunk, const RenderData& data)
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{
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@@ -250,6 +342,10 @@ void ChunkRenderer::renderChunkGlobally(const Chunk& chunk, const RenderData& da
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setCommonUniforms(*programObject, chunk, data);
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if (chunk.owner().ellipsoid().hasEclipseShadows()) {
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calculateEclipseShadows(chunk, programObject, data);
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}
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// OpenGL rendering settings
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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@@ -341,7 +437,9 @@ void ChunkRenderer::renderChunkLocally(const Chunk& chunk, const RenderData& dat
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setCommonUniforms(*programObject, chunk, data);
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if (chunk.owner().ellipsoid().hasEclipseShadows()) {
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calculateEclipseShadows(chunk, programObject, data);
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}
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// OpenGL rendering settings
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glEnable(GL_DEPTH_TEST);
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