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Remove quad from screenspacerenderable (working on #525)
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@@ -77,7 +77,6 @@ public:
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static documentation::Documentation Documentation();
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protected:
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void createPlane();
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void useEuclideanCoordinates(bool b);
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/**
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@@ -115,8 +114,6 @@ protected:
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properties::FloatProperty _alpha;
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properties::TriggerProperty _delete;
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GLuint _quad = 0;
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GLuint _vertexPositionBuffer = 0;
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glm::ivec2 _objectSize;
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UniformCache(occlusionDepth, alpha, modelTransform, viewProj, texture) _uniformCache;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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