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Merge branch 'master' into feature/FXAA
# Conflicts: # include/openspace/rendering/framebufferrenderer.h # include/openspace/rendering/renderer.h # src/rendering/framebufferrenderer.cpp
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@@ -55,7 +55,7 @@ public:
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virtual void setValue(float value) = 0;
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virtual void setSaturation(float sat) = 0;
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virtual void enableFXAA(bool enable) = 0;
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virtual void disableHDR(bool disable) = 0;
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virtual void setDisableHDR(bool disable) = 0;
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/**
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* Set raycasting uniforms on the program object, and setup raycasting.
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