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Added support for coordinate systems: old GSM as Static, real GSM, SM, GSE and time dependent GSM and SM (#3392)
* added old GSM as Static, real GSM, SM, GSE and time dependent GSM and SM * small formating * i dont rember changing this, so taking it back * added support for time dependent GSM and SM to work to year 2099 * added newer kernel * added HEEQ and HEE * better naming and descriptions * rename lowercase * naming rewrite * fix after name change * added earth centric tf files. sun centric left to do and .bpc files and .bsp files * including kernels with asset.resource now. Left is weather to move or change examples/debugcoordinateaxes * minor naming cleanup * cleanup. remove comment * getting rid of debugcoordinateaxes example asset
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@@ -1,133 +0,0 @@
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local earthTransforms = asset.require("scene/solarsystem/planets/earth/transforms")
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local sunTransforms = asset.require("scene/solarsystem/sun/transforms")
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local SunRadius = 6.957E8
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local EarthRadius = 6.371E6
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local EarthBarycenterAxes = {
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Identifier = "EarthBarycenterAxes",
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Parent = earthTransforms.EarthBarycenter.Identifier,
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Transform = {
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Scale = {
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Type = "StaticScale",
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Scale = EarthRadius * 3.5
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}
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},
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Renderable = {
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Type = "RenderableCartesianAxes"
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},
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GUI = {
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Name = "Earth Barycenter Axes",
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Path = "/Other/Coordinate Systems"
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}
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}
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local EarthInertialAxes = {
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Identifier = "EarthInertialAxes",
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Parent = earthTransforms.EarthInertial.Identifier,
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Transform = {
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Scale = {
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Type = "StaticScale",
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Scale = EarthRadius * 2.5
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}
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},
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Renderable = {
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Type = "RenderableCartesianAxes"
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},
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GUI = {
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Name = "Earth Inertial Axes",
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Path = "/Other/Coordinate Systems"
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}
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}
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local EarthIAUAxes = {
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Identifier = "EarthIAUAxes",
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Parent = earthTransforms.EarthIAU.Identifier,
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Transform = {
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Scale = {
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Type = "StaticScale",
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Scale = EarthRadius * 1.5
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}
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},
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Renderable = {
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Type = "RenderableCartesianAxes"
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},
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GUI = {
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Name = "Earth IAU Axes",
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Path = "/Other/Coordinate Systems"
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}
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}
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local SunIAUAxes = {
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Identifier = "SunIAUAxes",
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Parent = sunTransforms.SunIAU.Identifier,
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Transform = {
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Scale = {
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Type = "StaticScale",
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Scale = SunRadius * 300
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}
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},
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Renderable = {
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Type = "RenderableCartesianAxes"
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},
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GUI = {
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Name = "Sun IAU Axes",
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Path = "/Other/Coordinate Systems"
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}
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}
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local SolarSystemBarycenterAxes = {
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Identifier = "SolarSystemBarycenterAxes",
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Parent = sunTransforms.SolarSystemBarycenter.Identifier,
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Transform = {
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Scale = {
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Type = "StaticScale",
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Scale = SunRadius * 300
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}
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},
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Renderable = {
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Type = "RenderableCartesianAxes"
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},
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GUI = {
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Name = "Solar System Barycenter Axes",
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Path = "/Other/Coordinate Systems"
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}
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}
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asset.onInitialize(function()
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openspace.addSceneGraphNode(EarthBarycenterAxes)
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openspace.addSceneGraphNode(EarthInertialAxes)
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openspace.addSceneGraphNode(EarthIAUAxes)
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openspace.addSceneGraphNode(SunIAUAxes)
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openspace.addSceneGraphNode(SolarSystemBarycenterAxes)
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end)
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asset.onDeinitialize(function()
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openspace.removeSceneGraphNode(SolarSystemBarycenterAxes)
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openspace.removeSceneGraphNode(SunIAUAxes)
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openspace.removeSceneGraphNode(EarthIAUAxes)
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openspace.removeSceneGraphNode(EarthInertialAxes)
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openspace.removeSceneGraphNode(EarthBarycenterAxes)
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end)
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asset.export(EarthBarycenterAxes)
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asset.export(EarthInertialAxes)
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asset.export(EarthIAUAxes)
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asset.export(SunIAUAxes)
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asset.export(SolarSystemBarycenterAxes)
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asset.meta = {
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Name = "Debug Coordinates",
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Description = [[A set of coordinate axes demonstrating different XYZ coordinate
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reference frames that are useful for debugging, such as the Earth or Solar
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System Barycenter.]],
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Author = "OpenSpace Team",
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URL = "http://openspaceproject.com",
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License = "MIT license"
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}
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