Add class InnerClipMapGrid which renders the last part of the clipmap.

This commit is contained in:
Kalle Bladin
2016-04-22 11:28:54 -04:00
parent c7bfe0b2c0
commit aaf86ca86f
6 changed files with 264 additions and 72 deletions
+193 -46
View File
@@ -32,8 +32,39 @@ namespace {
namespace openspace {
ClipMapGeometry::ClipMapGeometry(unsigned int resolution)
//////////////////////////////////////////////////////////////////////////////////////////
// CLIPMAP GRID (Abstract class) //
//////////////////////////////////////////////////////////////////////////////////////////
ClipMapGrid::ClipMapGrid(unsigned int resolution)
: Grid(resolution, resolution, Geometry::Positions::No, Geometry::TextureCoordinates::Yes, Geometry::Normals::No)
{
}
ClipMapGrid::~ClipMapGrid()
{
}
int ClipMapGrid::xResolution() const {
return resolution();
}
int ClipMapGrid::yResolution() const {
return resolution();
}
int ClipMapGrid::resolution() const {
return _xRes;
}
//////////////////////////////////////////////////////////////////////////////////////////
// OUTER CLIPMAP GRID //
//////////////////////////////////////////////////////////////////////////////////////////
OuterClipMapGrid::OuterClipMapGrid(unsigned int resolution)
: ClipMapGrid(resolution)
{
_geometry = std::unique_ptr<Geometry>(new Geometry(
CreateElements(resolution, resolution),
@@ -44,51 +75,39 @@ ClipMapGeometry::ClipMapGeometry(unsigned int resolution)
_geometry->setVertexTextureCoordinates(CreateTextureCoordinates(resolution, resolution));
}
ClipMapGeometry::~ClipMapGeometry()
OuterClipMapGrid::~OuterClipMapGrid()
{
}
int ClipMapGeometry::xResolution() const {
return resolution();
}
int ClipMapGeometry::yResolution() const {
return resolution();
}
int ClipMapGeometry::resolution() const {
return _xRes;
}
size_t ClipMapGeometry::numElements(int resolution)
size_t OuterClipMapGrid::numElements(int resolution)
{
int numElementsInTotalSquare = 6 * (resolution + 1) * (resolution + 1);
int numElementsInHole = 6 * (resolution / 4 * resolution / 4);
return numElementsInTotalSquare - numElementsInHole;
}
size_t ClipMapGeometry::numVerticesBottom(int resolution)
size_t OuterClipMapGrid::numVerticesBottom(int resolution)
{
return (resolution + 1 + 2) * (resolution / 4 + 1 + 1);
}
size_t ClipMapGeometry::numVerticesLeft(int resolution)
size_t OuterClipMapGrid::numVerticesLeft(int resolution)
{
return (resolution / 4 + 1 + 1) * (resolution / 2 + 1);
}
size_t ClipMapGeometry::numVerticesRight(int resolution)
size_t OuterClipMapGrid::numVerticesRight(int resolution)
{
return (resolution / 4 + 1 + 1) * (resolution / 2 + 1);
}
size_t ClipMapGeometry::numVerticesTop(int resolution)
size_t OuterClipMapGrid::numVerticesTop(int resolution)
{
return (resolution + 1 + 2) * (resolution / 4 + 1 + 1);
}
size_t ClipMapGeometry::numVertices(int resolution)
size_t OuterClipMapGrid::numVertices(int resolution)
{
return numVerticesBottom(resolution) +
numVerticesLeft(resolution) +
@@ -96,7 +115,7 @@ size_t ClipMapGeometry::numVertices(int resolution)
numVerticesTop(resolution);
}
void ClipMapGeometry::validate(int xRes, int yRes) {
void OuterClipMapGrid::validate(int xRes, int yRes) {
ghoul_assert(xRes == yRes,
"Resolution must be equal in x and in y. ");
@@ -107,8 +126,7 @@ void ClipMapGeometry::validate(int xRes, int yRes) {
"Resolution must be a power of 2. (" << resolution << ")");
}
std::vector<GLuint> ClipMapGeometry::CreateElements(int xRes, int yRes) {
int hej = 0;
std::vector<GLuint> OuterClipMapGrid::CreateElements(int xRes, int yRes) {
validate(xRes, yRes);
int resolution = xRes;
std::vector<GLuint> elements;
@@ -215,7 +233,7 @@ std::vector<GLuint> ClipMapGeometry::CreateElements(int xRes, int yRes) {
return elements;
}
std::vector<glm::vec4> ClipMapGeometry::CreatePositions(int xRes, int yRes)
std::vector<glm::vec4> OuterClipMapGrid::CreatePositions(int xRes, int yRes)
{
validate(xRes, yRes);
int resolution = xRes;
@@ -237,65 +255,194 @@ std::vector<glm::vec4> ClipMapGeometry::CreatePositions(int xRes, int yRes)
}
std::vector<glm::vec2> ClipMapGeometry::CreateTextureCoordinates(int xRes, int yRes){
std::vector<glm::vec2> OuterClipMapGrid::CreateTextureCoordinates(int xRes, int yRes){
validate(xRes, yRes);
int resolution = xRes;
std::vector<glm::vec2> textureCoordinates;
textureCoordinates.reserve(numVertices(resolution));
// Resolution needs to be an int to compare with negative numbers
int intResolution = resolution;
// Build the bottom part of the clipmap geometry
for (int y = -1; y < intResolution / 4 + 1; y++) {
for (int x = -1; x < intResolution + 2; x++) {
for (int y = -1; y < resolution / 4 + 1; y++) {
for (int x = -1; x < resolution + 2; x++) {
textureCoordinates.push_back(glm::vec2(
static_cast<float>(x) / intResolution,
static_cast<float>(y) / intResolution));
static_cast<float>(x) / resolution,
static_cast<float>(y) / resolution));
}
}
// Build the left part of the clipmap geometry
for (int y = intResolution / 4; y < 3 * intResolution / 4 + 1; y++) {
for (int x = -1; x < intResolution / 4 + 1; x++) {
for (int y = resolution / 4; y < 3 * resolution / 4 + 1; y++) {
for (int x = -1; x < resolution / 4 + 1; x++) {
textureCoordinates.push_back(glm::vec2(
static_cast<float>(x) / intResolution,
static_cast<float>(y) / intResolution));
static_cast<float>(x) / resolution,
static_cast<float>(y) / resolution));
}
}
// Build the right part of the clipmap geometry
for (int y = intResolution / 4; y < 3 * intResolution / 4 + 1; y++) {
for (int x = 3 * intResolution / 4; x < intResolution + 2; x++) {
float u = static_cast<float>(x) / intResolution;
float v = static_cast<float>(y) / intResolution;
for (int y = resolution / 4; y < 3 * resolution / 4 + 1; y++) {
for (int x = 3 * resolution / 4; x < resolution + 2; x++) {
float u = static_cast<float>(x) / resolution;
float v = static_cast<float>(y) / resolution;
textureCoordinates.push_back(glm::vec2(u, v));
}
}
// Build the top part of the clipmap geometry
for (int y = 3 * intResolution / 4; y < intResolution + 2; y++) {
for (int x = -1; x < intResolution + 2; x++) {
for (int y = 3 * resolution / 4; y < resolution + 2; y++) {
for (int x = -1; x < resolution + 2; x++) {
textureCoordinates.push_back(glm::vec2(
static_cast<float>(x) / intResolution,
static_cast<float>(y) / intResolution));
static_cast<float>(x) / resolution,
static_cast<float>(y) / resolution));
}
}
return textureCoordinates;
}
std::vector<glm::vec3> ClipMapGeometry::CreateNormals(int xRes, int yRes) {
std::vector<glm::vec3> OuterClipMapGrid::CreateNormals(int xRes, int yRes) {
validate(xRes, yRes);
int resolution = xRes;
std::vector<glm::vec3> normals;
normals.reserve(numVertices(resolution));
for (unsigned int y = 0; y < resolution + 1; y++) {
for (unsigned int x = 0; x < resolution + 1; x++) {
for (int y = -1; y < resolution + 2; y++) {
for (int x = -1; x < resolution + 2; x++) {
normals.push_back(glm::vec3(0, 0, 1));
}
}
return normals;
}
//////////////////////////////////////////////////////////////////////////////////////////
// INNER CLIPMAP GRID //
//////////////////////////////////////////////////////////////////////////////////////////
InnerClipMapGrid::InnerClipMapGrid(unsigned int resolution)
: ClipMapGrid(resolution)
{
_geometry = std::unique_ptr<Geometry>(new Geometry(
CreateElements(resolution, resolution),
Geometry::Positions::No,
Geometry::TextureCoordinates::Yes,
Geometry::Normals::No));
_geometry->setVertexTextureCoordinates(CreateTextureCoordinates(resolution, resolution));
}
InnerClipMapGrid::~InnerClipMapGrid()
{
}
size_t InnerClipMapGrid::numElements(int resolution)
{
return resolution * resolution * 6;
}
size_t InnerClipMapGrid::numVertices(int resolution)
{
return (resolution + 1) * (resolution + 1);
}
void InnerClipMapGrid::validate(int xRes, int yRes) {
ghoul_assert(xRes == yRes,
"Resolution must be equal in x and in y. ");
int resolution = xRes;
ghoul_assert(resolution >= 1,
"Resolution must be at least 1. (" << resolution << ")");
}
std::vector<GLuint> InnerClipMapGrid::CreateElements(int xRes, int yRes) {
validate(xRes, yRes);
int resolution = xRes;
std::vector<GLuint> elements;
elements.reserve(numElements(resolution));
// x v01---v11 x ..
// | / |
// x v00---v10 x ..
//
// x x x x ..
// : : : :
for (unsigned int y = 0; y < resolution + 2; y++) {
for (unsigned int x = 0; x < resolution + 2; x++) {
GLuint v00 = (y + 0) * (resolution + 3) + x + 0;
GLuint v10 = (y + 0) * (resolution + 3) + x + 1;
GLuint v01 = (y + 1) * (resolution + 3) + x + 0;
GLuint v11 = (y + 1) * (resolution + 3) + x + 1;
elements.push_back(v00);
elements.push_back(v10);
elements.push_back(v11);
elements.push_back(v00);
elements.push_back(v11);
elements.push_back(v01);
}
}
return elements;
}
std::vector<glm::vec4> InnerClipMapGrid::CreatePositions(int xRes, int yRes)
{
validate(xRes, yRes);
int resolution = xRes;
std::vector<glm::vec4> positions;
positions.reserve(numVertices(resolution));
std::vector<glm::vec2> templateTextureCoords = CreateTextureCoordinates(xRes, yRes);
// Copy from 2d texture coordinates and use as template to create positions
for (unsigned int i = 0; i < templateTextureCoords.size(); i++) {
positions.push_back(
glm::vec4(
templateTextureCoords[i].x,
templateTextureCoords[i].y,
0,
1));
}
return positions;
}
std::vector<glm::vec2> InnerClipMapGrid::CreateTextureCoordinates(int xRes, int yRes) {
validate(xRes, yRes);
int resolution = xRes;
std::vector<glm::vec2> textureCoordinates;
textureCoordinates.reserve(numVertices(resolution));
// Build the bottom part of the clipmap geometry
for (int y = -1; y < resolution + 2; y++) {
for (int x = -1; x < resolution + 2; x++) {
textureCoordinates.push_back(glm::vec2(
static_cast<float>(x) / resolution,
static_cast<float>(y) / resolution));
}
}
return textureCoordinates;
}
std::vector<glm::vec3> InnerClipMapGrid::CreateNormals(int xRes, int yRes) {
validate(xRes, yRes);
int resolution = xRes;
std::vector<glm::vec3> normals;
normals.reserve(numVertices(resolution));
for (int y = -1; y < resolution + 2; y++) {
for (int x = -1; x < resolution + 2; x++) {
normals.push_back(glm::vec3(0, 0, 1));
}
}
return normals;
}
}// namespace openspace