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https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-04 09:59:44 -05:00
Add class InnerClipMapGrid which renders the last part of the clipmap.
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@@ -32,8 +32,39 @@ namespace {
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namespace openspace {
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ClipMapGeometry::ClipMapGeometry(unsigned int resolution)
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//////////////////////////////////////////////////////////////////////////////////////////
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// CLIPMAP GRID (Abstract class) //
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//////////////////////////////////////////////////////////////////////////////////////////
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ClipMapGrid::ClipMapGrid(unsigned int resolution)
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: Grid(resolution, resolution, Geometry::Positions::No, Geometry::TextureCoordinates::Yes, Geometry::Normals::No)
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{
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}
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ClipMapGrid::~ClipMapGrid()
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{
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}
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int ClipMapGrid::xResolution() const {
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return resolution();
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}
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int ClipMapGrid::yResolution() const {
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return resolution();
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}
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int ClipMapGrid::resolution() const {
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return _xRes;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// OUTER CLIPMAP GRID //
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//////////////////////////////////////////////////////////////////////////////////////////
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OuterClipMapGrid::OuterClipMapGrid(unsigned int resolution)
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: ClipMapGrid(resolution)
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{
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_geometry = std::unique_ptr<Geometry>(new Geometry(
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CreateElements(resolution, resolution),
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@@ -44,51 +75,39 @@ ClipMapGeometry::ClipMapGeometry(unsigned int resolution)
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_geometry->setVertexTextureCoordinates(CreateTextureCoordinates(resolution, resolution));
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}
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ClipMapGeometry::~ClipMapGeometry()
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OuterClipMapGrid::~OuterClipMapGrid()
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{
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}
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int ClipMapGeometry::xResolution() const {
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return resolution();
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}
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int ClipMapGeometry::yResolution() const {
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return resolution();
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}
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int ClipMapGeometry::resolution() const {
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return _xRes;
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}
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size_t ClipMapGeometry::numElements(int resolution)
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size_t OuterClipMapGrid::numElements(int resolution)
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{
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int numElementsInTotalSquare = 6 * (resolution + 1) * (resolution + 1);
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int numElementsInHole = 6 * (resolution / 4 * resolution / 4);
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return numElementsInTotalSquare - numElementsInHole;
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}
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size_t ClipMapGeometry::numVerticesBottom(int resolution)
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size_t OuterClipMapGrid::numVerticesBottom(int resolution)
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{
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return (resolution + 1 + 2) * (resolution / 4 + 1 + 1);
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}
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size_t ClipMapGeometry::numVerticesLeft(int resolution)
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size_t OuterClipMapGrid::numVerticesLeft(int resolution)
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{
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return (resolution / 4 + 1 + 1) * (resolution / 2 + 1);
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}
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size_t ClipMapGeometry::numVerticesRight(int resolution)
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size_t OuterClipMapGrid::numVerticesRight(int resolution)
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{
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return (resolution / 4 + 1 + 1) * (resolution / 2 + 1);
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}
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size_t ClipMapGeometry::numVerticesTop(int resolution)
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size_t OuterClipMapGrid::numVerticesTop(int resolution)
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{
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return (resolution + 1 + 2) * (resolution / 4 + 1 + 1);
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}
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size_t ClipMapGeometry::numVertices(int resolution)
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size_t OuterClipMapGrid::numVertices(int resolution)
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{
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return numVerticesBottom(resolution) +
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numVerticesLeft(resolution) +
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@@ -96,7 +115,7 @@ size_t ClipMapGeometry::numVertices(int resolution)
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numVerticesTop(resolution);
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}
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void ClipMapGeometry::validate(int xRes, int yRes) {
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void OuterClipMapGrid::validate(int xRes, int yRes) {
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ghoul_assert(xRes == yRes,
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"Resolution must be equal in x and in y. ");
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@@ -107,8 +126,7 @@ void ClipMapGeometry::validate(int xRes, int yRes) {
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"Resolution must be a power of 2. (" << resolution << ")");
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}
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std::vector<GLuint> ClipMapGeometry::CreateElements(int xRes, int yRes) {
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int hej = 0;
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std::vector<GLuint> OuterClipMapGrid::CreateElements(int xRes, int yRes) {
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validate(xRes, yRes);
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int resolution = xRes;
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std::vector<GLuint> elements;
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@@ -215,7 +233,7 @@ std::vector<GLuint> ClipMapGeometry::CreateElements(int xRes, int yRes) {
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return elements;
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}
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std::vector<glm::vec4> ClipMapGeometry::CreatePositions(int xRes, int yRes)
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std::vector<glm::vec4> OuterClipMapGrid::CreatePositions(int xRes, int yRes)
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{
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validate(xRes, yRes);
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int resolution = xRes;
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@@ -237,65 +255,194 @@ std::vector<glm::vec4> ClipMapGeometry::CreatePositions(int xRes, int yRes)
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}
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std::vector<glm::vec2> ClipMapGeometry::CreateTextureCoordinates(int xRes, int yRes){
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std::vector<glm::vec2> OuterClipMapGrid::CreateTextureCoordinates(int xRes, int yRes){
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validate(xRes, yRes);
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int resolution = xRes;
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std::vector<glm::vec2> textureCoordinates;
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textureCoordinates.reserve(numVertices(resolution));
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// Resolution needs to be an int to compare with negative numbers
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int intResolution = resolution;
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// Build the bottom part of the clipmap geometry
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for (int y = -1; y < intResolution / 4 + 1; y++) {
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for (int x = -1; x < intResolution + 2; x++) {
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for (int y = -1; y < resolution / 4 + 1; y++) {
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for (int x = -1; x < resolution + 2; x++) {
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textureCoordinates.push_back(glm::vec2(
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static_cast<float>(x) / intResolution,
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static_cast<float>(y) / intResolution));
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static_cast<float>(x) / resolution,
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static_cast<float>(y) / resolution));
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}
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}
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// Build the left part of the clipmap geometry
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for (int y = intResolution / 4; y < 3 * intResolution / 4 + 1; y++) {
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for (int x = -1; x < intResolution / 4 + 1; x++) {
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for (int y = resolution / 4; y < 3 * resolution / 4 + 1; y++) {
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for (int x = -1; x < resolution / 4 + 1; x++) {
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textureCoordinates.push_back(glm::vec2(
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static_cast<float>(x) / intResolution,
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static_cast<float>(y) / intResolution));
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static_cast<float>(x) / resolution,
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static_cast<float>(y) / resolution));
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}
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}
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// Build the right part of the clipmap geometry
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for (int y = intResolution / 4; y < 3 * intResolution / 4 + 1; y++) {
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for (int x = 3 * intResolution / 4; x < intResolution + 2; x++) {
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float u = static_cast<float>(x) / intResolution;
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float v = static_cast<float>(y) / intResolution;
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for (int y = resolution / 4; y < 3 * resolution / 4 + 1; y++) {
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for (int x = 3 * resolution / 4; x < resolution + 2; x++) {
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float u = static_cast<float>(x) / resolution;
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float v = static_cast<float>(y) / resolution;
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textureCoordinates.push_back(glm::vec2(u, v));
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}
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}
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// Build the top part of the clipmap geometry
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for (int y = 3 * intResolution / 4; y < intResolution + 2; y++) {
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for (int x = -1; x < intResolution + 2; x++) {
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for (int y = 3 * resolution / 4; y < resolution + 2; y++) {
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for (int x = -1; x < resolution + 2; x++) {
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textureCoordinates.push_back(glm::vec2(
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static_cast<float>(x) / intResolution,
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static_cast<float>(y) / intResolution));
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static_cast<float>(x) / resolution,
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static_cast<float>(y) / resolution));
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}
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}
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return textureCoordinates;
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}
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std::vector<glm::vec3> ClipMapGeometry::CreateNormals(int xRes, int yRes) {
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std::vector<glm::vec3> OuterClipMapGrid::CreateNormals(int xRes, int yRes) {
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validate(xRes, yRes);
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int resolution = xRes;
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std::vector<glm::vec3> normals;
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normals.reserve(numVertices(resolution));
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for (unsigned int y = 0; y < resolution + 1; y++) {
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for (unsigned int x = 0; x < resolution + 1; x++) {
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for (int y = -1; y < resolution + 2; y++) {
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for (int x = -1; x < resolution + 2; x++) {
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normals.push_back(glm::vec3(0, 0, 1));
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}
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}
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return normals;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// INNER CLIPMAP GRID //
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//////////////////////////////////////////////////////////////////////////////////////////
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InnerClipMapGrid::InnerClipMapGrid(unsigned int resolution)
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: ClipMapGrid(resolution)
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{
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_geometry = std::unique_ptr<Geometry>(new Geometry(
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CreateElements(resolution, resolution),
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Geometry::Positions::No,
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Geometry::TextureCoordinates::Yes,
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Geometry::Normals::No));
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_geometry->setVertexTextureCoordinates(CreateTextureCoordinates(resolution, resolution));
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}
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InnerClipMapGrid::~InnerClipMapGrid()
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{
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}
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size_t InnerClipMapGrid::numElements(int resolution)
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{
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return resolution * resolution * 6;
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}
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size_t InnerClipMapGrid::numVertices(int resolution)
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{
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return (resolution + 1) * (resolution + 1);
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}
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void InnerClipMapGrid::validate(int xRes, int yRes) {
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ghoul_assert(xRes == yRes,
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"Resolution must be equal in x and in y. ");
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int resolution = xRes;
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ghoul_assert(resolution >= 1,
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"Resolution must be at least 1. (" << resolution << ")");
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}
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std::vector<GLuint> InnerClipMapGrid::CreateElements(int xRes, int yRes) {
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validate(xRes, yRes);
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int resolution = xRes;
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std::vector<GLuint> elements;
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elements.reserve(numElements(resolution));
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// x v01---v11 x ..
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// | / |
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// x v00---v10 x ..
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//
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// x x x x ..
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// : : : :
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for (unsigned int y = 0; y < resolution + 2; y++) {
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for (unsigned int x = 0; x < resolution + 2; x++) {
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GLuint v00 = (y + 0) * (resolution + 3) + x + 0;
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GLuint v10 = (y + 0) * (resolution + 3) + x + 1;
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GLuint v01 = (y + 1) * (resolution + 3) + x + 0;
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GLuint v11 = (y + 1) * (resolution + 3) + x + 1;
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elements.push_back(v00);
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elements.push_back(v10);
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elements.push_back(v11);
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elements.push_back(v00);
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elements.push_back(v11);
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elements.push_back(v01);
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}
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}
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return elements;
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}
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std::vector<glm::vec4> InnerClipMapGrid::CreatePositions(int xRes, int yRes)
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{
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validate(xRes, yRes);
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int resolution = xRes;
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std::vector<glm::vec4> positions;
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positions.reserve(numVertices(resolution));
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std::vector<glm::vec2> templateTextureCoords = CreateTextureCoordinates(xRes, yRes);
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// Copy from 2d texture coordinates and use as template to create positions
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for (unsigned int i = 0; i < templateTextureCoords.size(); i++) {
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positions.push_back(
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glm::vec4(
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templateTextureCoords[i].x,
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templateTextureCoords[i].y,
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0,
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1));
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}
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return positions;
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}
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std::vector<glm::vec2> InnerClipMapGrid::CreateTextureCoordinates(int xRes, int yRes) {
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validate(xRes, yRes);
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int resolution = xRes;
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std::vector<glm::vec2> textureCoordinates;
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textureCoordinates.reserve(numVertices(resolution));
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// Build the bottom part of the clipmap geometry
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for (int y = -1; y < resolution + 2; y++) {
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for (int x = -1; x < resolution + 2; x++) {
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textureCoordinates.push_back(glm::vec2(
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static_cast<float>(x) / resolution,
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static_cast<float>(y) / resolution));
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}
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}
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return textureCoordinates;
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}
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std::vector<glm::vec3> InnerClipMapGrid::CreateNormals(int xRes, int yRes) {
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validate(xRes, yRes);
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int resolution = xRes;
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std::vector<glm::vec3> normals;
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normals.reserve(numVertices(resolution));
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for (int y = -1; y < resolution + 2; y++) {
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for (int x = -1; x < resolution + 2; x++) {
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normals.push_back(glm::vec3(0, 0, 1));
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}
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}
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return normals;
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}
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}// namespace openspace
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