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line fade now works useing float for orbit and period
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@@ -177,8 +177,8 @@ RenderableTrail::Appearance::Appearance()
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: properties::PropertyOwner(AppearanceInfo)
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, lineColor(LineColorInfo, glm::vec3(0.9f, 0.45f, 0.f), glm::vec3(0.f), glm::vec3(1.f))
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, useLineFade(EnableFadeInfo, true)
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, lineFade(FadeInfo, 1.f, 0.f, 30.f)
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, lineWidth(LineWidthInfo, 1.35f, 1.f, 20.f)
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, lineFade(FadeInfo, 0.4f, 0.f, 30.f)
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, lineWidth(LineWidthInfo, 1.1f, 1.f, 20.f)
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, pointSize(PointSizeInfo, 1, 1, 64)
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, renderingModes(
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RenderingModeInfo,
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