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Remove unused postRender method for scene graph nodes and renderables
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@@ -78,7 +78,6 @@ public:
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virtual void render(const RenderData& data);
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virtual void render(const RenderData& data, RendererTasks& rendererTask);
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virtual void postRender(const RenderData& data);
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virtual void update(const UpdateData& data);
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RenderBin renderBin() const;
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@@ -68,11 +68,6 @@ public:
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Invalid
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};
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enum class RenderProgramType {
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Default = 0,
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Post
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};
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enum class FrametimeType {
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DtTimeAvg = 0,
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FPS,
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@@ -135,16 +130,14 @@ public:
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std::string name,
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std::string vsPath,
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std::string fsPath,
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const ghoul::Dictionary& dictionary = ghoul::Dictionary(),
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RenderEngine::RenderProgramType type = RenderEngine::RenderProgramType::Default);
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const ghoul::Dictionary& dictionary = ghoul::Dictionary());
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std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
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std::string name,
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std::string vsPath,
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std::string fsPath,
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std::string csPath,
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const ghoul::Dictionary& dictionary = ghoul::Dictionary(),
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RenderEngine::RenderProgramType type = RenderEngine::RenderProgramType::Default);
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const ghoul::Dictionary& dictionary = ghoul::Dictionary());
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std::string progressToStr(int size, double t);
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