Remove unused postRender method for scene graph nodes and renderables

This commit is contained in:
Emil Axelsson
2016-12-14 14:14:53 +01:00
parent dbb599a5fa
commit ad3921fda5
12 changed files with 9 additions and 66 deletions
-1
View File
@@ -78,7 +78,6 @@ public:
virtual void render(const RenderData& data);
virtual void render(const RenderData& data, RendererTasks& rendererTask);
virtual void postRender(const RenderData& data);
virtual void update(const UpdateData& data);
RenderBin renderBin() const;
+2 -9
View File
@@ -68,11 +68,6 @@ public:
Invalid
};
enum class RenderProgramType {
Default = 0,
Post
};
enum class FrametimeType {
DtTimeAvg = 0,
FPS,
@@ -135,16 +130,14 @@ public:
std::string name,
std::string vsPath,
std::string fsPath,
const ghoul::Dictionary& dictionary = ghoul::Dictionary(),
RenderEngine::RenderProgramType type = RenderEngine::RenderProgramType::Default);
const ghoul::Dictionary& dictionary = ghoul::Dictionary());
std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
std::string name,
std::string vsPath,
std::string fsPath,
std::string csPath,
const ghoul::Dictionary& dictionary = ghoul::Dictionary(),
RenderEngine::RenderProgramType type = RenderEngine::RenderProgramType::Default);
const ghoul::Dictionary& dictionary = ghoul::Dictionary());
std::string progressToStr(int size, double t);