Remove unused postRender method for scene graph nodes and renderables

This commit is contained in:
Emil Axelsson
2016-12-14 14:14:53 +01:00
parent dbb599a5fa
commit ad3921fda5
12 changed files with 9 additions and 66 deletions
-5
View File
@@ -85,11 +85,6 @@ public:
*/
void render(const RenderData& data, RendererTasks& tasks);
/*
* Post-Render visible SceneGraphNodes using the provided camera
*/
void postRender(const RenderData& data);
/*
* Returns the root SceneGraphNode
*/
-1
View File
@@ -72,7 +72,6 @@ public:
void update(const UpdateData& data);
void evaluate(const Camera* camera, const psc& parentPosition = psc());
void render(const RenderData& data, RendererTasks& tasks);
void postRender(const RenderData& data);
void updateCamera(Camera* camera) const;
//void addNode(SceneGraphNode* child);