Remove unused postRender method for scene graph nodes and renderables

This commit is contained in:
Emil Axelsson
2016-12-14 14:14:53 +01:00
parent dbb599a5fa
commit ad3921fda5
12 changed files with 9 additions and 66 deletions

View File

@@ -47,7 +47,6 @@ namespace {
const std::string ExitFragmentShaderPath = "${SHADERS}/framebuffer/exitframebuffer.frag";
const std::string RaycastFragmentShaderPath = "${SHADERS}/framebuffer/raycastframebuffer.frag";
const std::string RenderFragmentShaderPath = "${SHADERS}/framebuffer/renderframebuffer.frag";
const std::string PostRenderFragmentShaderPath = "${SHADERS}/framebuffer/postrenderframebuffer.frag";
}
namespace openspace {
@@ -467,7 +466,6 @@ void FramebufferRenderer::setNAaSamples(int nAaSamples) {
void FramebufferRenderer::updateRendererData() {
ghoul::Dictionary dict;
dict.setValue("fragmentRendererPath", std::string(RenderFragmentShaderPath));
dict.setValue("postFragmentRendererPath", std::string(PostRenderFragmentShaderPath));
_rendererData = dict;