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Feature/CMake (#1443)
General CMake cleanup/overhaul * Enable precompiled headers for all projects * Move specifications itto separate CMakeLists files * Add openspace-core as a subdirectory * Move handle_modules functionality into modules/CMakeLists.txt * Move handleapplications logic into apps/CMakeLists.txt * Introduce openspace-module-collection interface library to simplify inclusion of modules in applications * Turn module initialization into a two-step process to adapt to the new minimal dependency scenario * Compile time speedup * Remove circular dependencies between modules and core preventing multithreaded compilation on MSVC * Build Spice multithreaded and as static library * Remove dependency from core to module-webbrowser * Remove unused dependency from kameleon * Remove additional unnecessary dependencies * Cleanup volume/kameleon/kameleonvolume modules * Fix visibility issues. Restrict include paths * Compile kameleon in parallel * Other cleanup * Only copy CEF files from one target (hard-coded to OpenSpace right now) * Remove unused instrumentation code * Remove the ability to render AABB for globes as it caused a circular dependency between GlobeBrowsing and Debugging * Removing compiler and cppcheck warnings * Turn almost all includes into non-system includes * Don't warn on deprecrated copy * Updated submodules
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@@ -24,17 +24,18 @@
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#include <modules/volume/rendering/basicvolumeraycaster.h>
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#include <modules/volume/rendering/volumeclipplanes.h>
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#include <modules/volume/transferfunctionhandler.h>
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#include <openspace/rendering/renderable.h>
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#include <openspace/rendering/transferfunction.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/glm.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <sstream>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/textureunit.h>
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#include <openspace/util/updatestructures.h>
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#include <openspace/rendering/renderable.h>
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#include <modules/volume/transferfunctionhandler.h>
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#include <modules/volume/rendering/volumeclipplanes.h>
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#include <ghoul/opengl/texture.h>
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#include <sstream>
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namespace {
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constexpr const char* GlslRaycastPath = "${MODULE_VOLUME}/shaders/raycast.glsl";
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