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https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-24 13:08:49 -05:00
Add DomainLimiting, Masking and AdditiveBlending options
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@@ -48,6 +48,9 @@ void RenderableFieldlinesSequence::deinitialize() {
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glDeleteBuffers(1, &_vertexColorBuffer);
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_vertexColorBuffer = 0;
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glDeleteBuffers(1, &_vertexMaskingBuffer);
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_vertexMaskingBuffer = 0;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_shaderProgram) {
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renderEngine.removeRenderProgram(_shaderProgram);
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@@ -82,6 +85,8 @@ void RenderableFieldlinesSequence::render(const RenderData& data, RendererTasks&
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_shaderProgram->setUniform("colorMethod", _pColorMethod);
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_shaderProgram->setUniform("lineColor", _pColorUniform);
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_shaderProgram->setUniform("usingDomain", _pDomainEnabled);
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_shaderProgram->setUniform("usingMasking", _pMaskingEnabled);
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if (_pColorMethod == ColorMethod::BY_QUANTITY) {
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ghoul::opengl::TextureUnit textureUnit;
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@@ -92,6 +97,15 @@ void RenderableFieldlinesSequence::render(const RenderData& data, RendererTasks&
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_colorTableRanges[_pColorQuantity]);
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}
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if (_pMaskingEnabled) {
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_shaderProgram->setUniform("maskingRange", _maskingRanges[_pMaskingQuantity]);
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}
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_shaderProgram->setUniform("domainLimR", _pDomainR.value() * _scalingFactor);
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_shaderProgram->setUniform("domainLimX", _pDomainX.value() * _scalingFactor);
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_shaderProgram->setUniform("domainLimY", _pDomainY.value() * _scalingFactor);
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_shaderProgram->setUniform("domainLimZ", _pDomainZ.value() * _scalingFactor);
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// Flow/Particles
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_shaderProgram->setUniform("flowColor", _pFlowColor);
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_shaderProgram->setUniform("usingParticles", _pFlowEnabled);
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@@ -100,6 +114,26 @@ void RenderableFieldlinesSequence::render(const RenderData& data, RendererTasks&
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_shaderProgram->setUniform("particleSpeed", _pFlowSpeed);
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_shaderProgram->setUniform("time", OsEng.runTime() * (_pFlowReversed ? -1 : 1));
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bool additiveBlending = false;
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if (_pColorABlendEnabled) {
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const auto RENDERER = OsEng.renderEngine().rendererImplementation();
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bool usingFBufferRenderer = RENDERER ==
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RenderEngine::RendererImplementation::Framebuffer;
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bool usingABufferRenderer = RENDERER ==
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RenderEngine::RendererImplementation::ABuffer;
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if (usingABufferRenderer) {
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_shaderProgram->setUniform("usingAdditiveBlending", _pColorABlendEnabled);
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}
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additiveBlending = usingFBufferRenderer;
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if (additiveBlending) {
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glDepthMask(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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}
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glBindVertexArray(_vertexArrayObject);
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glMultiDrawArrays(
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GL_LINE_STRIP, //_drawingOutputType,
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@@ -110,6 +144,11 @@ void RenderableFieldlinesSequence::render(const RenderData& data, RendererTasks&
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glBindVertexArray(0);
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_shaderProgram->deactivate();
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if (additiveBlending) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(true);
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}
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}
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}
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@@ -164,7 +203,8 @@ void RenderableFieldlinesSequence::update(const UpdateData& data) {
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updateVertexPositionBuffer();
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if (_states[_activeStateIndex].nExtraQuantities() > 0) {
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_shouldUpdateColorBuffer = true;
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_shouldUpdateColorBuffer = true;
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_shouldUpdateMaskingBuffer = true;
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} else {
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_pColorMethod = ColorMethod::UNIFORM;
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}
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@@ -178,6 +218,11 @@ void RenderableFieldlinesSequence::update(const UpdateData& data) {
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updateVertexColorBuffer();
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_shouldUpdateColorBuffer = false;
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}
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if (_shouldUpdateMaskingBuffer) {
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updateVertexMaskingBuffer();
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_shouldUpdateMaskingBuffer = false;
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}
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}
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}
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@@ -252,6 +297,26 @@ void RenderableFieldlinesSequence::updateVertexColorBuffer() {
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}
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}
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void RenderableFieldlinesSequence::updateVertexMaskingBuffer() {
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glBindVertexArray(_vertexArrayObject);
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glBindBuffer(GL_ARRAY_BUFFER, _vertexMaskingBuffer);
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bool isSuccessful;
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const std::vector<float>& QUANTITY_VEC =
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_states[_activeStateIndex].extraQuantity(_pMaskingQuantity, isSuccessful);
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if (isSuccessful) {
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glBufferData(GL_ARRAY_BUFFER, QUANTITY_VEC.size() * sizeof(float),
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&QUANTITY_VEC.front(), GL_STATIC_DRAW);
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glEnableVertexAttribArray(_VA_MASKING);
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glVertexAttribPointer(_VA_MASKING, 1, GL_FLOAT, GL_FALSE, 0, 0);
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unbindGL();
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}
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}
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