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Update RenderableGlobe to use transformation from SceneGraphnNode and fix bug in SpiceRotation.
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@@ -38,6 +38,8 @@ struct InitializeData {
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struct UpdateData {
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glm::dvec3 position;
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glm::dmat3 rotation;
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double scale;
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double time;
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bool isTimeJump;
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double delta;
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