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Fixed depth sorting for Sun's glare. (#868)
* Fixed depth sorting for Sun's glare.
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committed by
Alexander Bock
parent
0eabffe752
commit
ae5392dbeb
@@ -243,8 +243,6 @@ void RenderableTrail::initializeGL() {
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);
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ghoul::opengl::updateUniformLocations(*_programObject, _uniformCache, UniformNames);
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setRenderBin(Renderable::RenderBin::Overlay);
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}
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void RenderableTrail::deinitializeGL() {
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