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https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-07 04:00:37 -06:00
Add methods for debug rendering of box faces and box edges
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@@ -45,11 +45,11 @@ namespace openspace {
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DebugRenderer::DebugRenderer() {
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_programObject = OsEng.renderEngine().buildRenderProgram(
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_programObject = std::shared_ptr<ProgramObject>(OsEng.renderEngine().buildRenderProgram(
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"BasicDebugShader",
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"${MODULE_DEBUGGING}/rendering/debugshader_vs.glsl",
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"${MODULE_DEBUGGING}/rendering/debugshader_fs.glsl"
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);
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));
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}
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@@ -65,7 +65,7 @@ namespace openspace {
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return _singleton;
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}
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void DebugRenderer::renderScreenSpace(const std::vector<glm::vec3>& clippingSpacePoints, GLenum mode, glm::vec4 rgba) const {
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void DebugRenderer::renderVertices(const std::vector<glm::vec4>& clippingSpacePoints, GLenum mode, glm::vec4 rgba) const {
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if (clippingSpacePoints.size() == 0) {
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return;
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}
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@@ -94,7 +94,7 @@ namespace openspace {
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GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(clippingSpacePoints[0]), 0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(clippingSpacePoints[0]), 0);
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// uniforms
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@@ -105,8 +105,6 @@ namespace openspace {
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if (error != GL_NO_ERROR) {
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LERROR(error);
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}
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glBindVertexArray(0);
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@@ -115,5 +113,50 @@ namespace openspace {
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_programObject->deactivate();
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}
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void DebugRenderer::renderBoxFaces(const std::vector<glm::vec4>& clippingSpaceBoxCorners, glm::vec4 rgba) const {
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const std::vector<glm::vec4>& V = clippingSpaceBoxCorners;
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std::vector<glm::vec4> T;
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// add "sides"
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T.push_back(V[0]); T.push_back(V[1]); T.push_back(V[4]);
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T.push_back(V[5]); T.push_back(V[4]); T.push_back(V[1]);
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T.push_back(V[1]); T.push_back(V[3]); T.push_back(V[5]);
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T.push_back(V[7]); T.push_back(V[5]); T.push_back(V[3]);
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T.push_back(V[3]); T.push_back(V[6]); T.push_back(V[7]);
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T.push_back(V[6]); T.push_back(V[3]); T.push_back(V[2]);
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T.push_back(V[2]); T.push_back(V[4]); T.push_back(V[6]);
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T.push_back(V[4]); T.push_back(V[2]); T.push_back(V[0]);
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// add "top"
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T.push_back(V[5]); T.push_back(V[6]); T.push_back(V[7]);
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T.push_back(V[6]); T.push_back(V[5]); T.push_back(V[4]);
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// add bottom
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T.push_back(V[0]); T.push_back(V[1]); T.push_back(V[2]);
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T.push_back(V[3]); T.push_back(V[2]); T.push_back(V[1]);
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renderVertices(T, GL_TRIANGLES, rgba);
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}
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void DebugRenderer::renderBoxEdges(const std::vector<glm::vec4>& clippingSpacePoints, glm::vec4 rgba) const {
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const std::vector<glm::vec4>& V = clippingSpacePoints;
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std::vector<glm::vec4> lineVertices;
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for (size_t i = 0; i < 4; i++) {
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lineVertices.push_back(V[2 * i]);
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lineVertices.push_back(V[2 * i + 1]);
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lineVertices.push_back(V[i]);
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lineVertices.push_back(V[i + 4]);
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}
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lineVertices.push_back(V[0]); lineVertices.push_back(V[2]);
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lineVertices.push_back(V[1]); lineVertices.push_back(V[3]);
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lineVertices.push_back(V[4]); lineVertices.push_back(V[6]);
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lineVertices.push_back(V[5]); lineVertices.push_back(V[7]);
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DebugRenderer::ref()->renderVertices(lineVertices, GL_LINES, rgba);
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}
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} // namespace openspace
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