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Split up scalar, vector, and matrix properties into their own files for improved compile times
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@@ -26,7 +26,8 @@
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#define __RENDERABLE_H__
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/scalarproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/util/powerscaledscalar.h>
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#include <openspace/util/updatestructures.h>
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@@ -29,7 +29,7 @@
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#include <openspace/properties/optionproperty.h>
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/scalarproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/util/syncdata.h>
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@@ -27,9 +27,10 @@
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#include <openspace/properties/propertyowner.h>
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#include <openspace/properties/scalarproperty.h>
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#include <openspace/properties/triggerproperty.h>
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#include <openspace/properties/vectorproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec2property.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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