Split up scalar, vector, and matrix properties into their own files for improved compile times

This commit is contained in:
Alexander Bock
2016-11-27 01:17:38 +01:00
parent c199d38aac
commit af21e40074
146 changed files with 8321 additions and 1423 deletions

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@@ -26,7 +26,8 @@
#define __RENDERABLE_H__
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/scalarproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/util/powerscaledscalar.h>
#include <openspace/util/updatestructures.h>

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@@ -29,7 +29,7 @@
#include <openspace/properties/optionproperty.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/scalarproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/util/syncdata.h>

View File

@@ -27,9 +27,10 @@
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/scalarproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/properties/scalar/boolproperty.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/vector/vec2property.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>