Add strict test for whitespace at end of line

More work on coding style
This commit is contained in:
Alexander Bock
2017-11-09 23:47:51 -05:00
parent 7b12a241ed
commit afa1d6d33e
223 changed files with 1402 additions and 961 deletions
+8 -6
View File
@@ -279,9 +279,11 @@ RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
sourceName, sourceRadius));
}
else {
LWARNING("No Radius value expecified for Shadow Source Name "
<< sourceName << " from " << name
<< " planet.\nDisabling shadows for this planet.");
LWARNING(
"No Radius value expecified for Shadow Source Name "
<< sourceName << " from " << name
<< " planet.\nDisabling shadows for this planet."
);
disableShadows = true;
break;
}
@@ -342,14 +344,14 @@ void RenderablePlanet::initialize() {
"shadowNightProgram",
"${MODULE_SPACE}/shaders/shadow_nighttexture_vs.glsl",
"${MODULE_SPACE}/shaders/shadow_nighttexture_fs.glsl");
}
}
else if (_programObject == nullptr && _shadowEnabled) {
// shadow program
_programObject = renderEngine.buildRenderProgram(
"shadowProgram",
"${MODULE_SPACE}/shaders/shadow_vs.glsl",
"${MODULE_SPACE}/shaders/shadow_fs.glsl");
}
}
else if (_programObject == nullptr && _hasNightTexture) {
// Night texture program
_programObject = renderEngine.buildRenderProgram(
@@ -433,7 +435,7 @@ void RenderablePlanet::render(const RenderData& data, RendererTasks&) {
_programObject->setUniform("transparency", _alpha);
_programObject->setUniform(
"modelViewProjectionTransform",
"modelViewProjectionTransform",
data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
);
_programObject->setUniform("ModelTransform", glm::mat4(modelTransform));