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Add strict test for whitespace at end of line
More work on coding style
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@@ -279,9 +279,11 @@ RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
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sourceName, sourceRadius));
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}
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else {
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LWARNING("No Radius value expecified for Shadow Source Name "
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<< sourceName << " from " << name
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<< " planet.\nDisabling shadows for this planet.");
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LWARNING(
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"No Radius value expecified for Shadow Source Name "
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<< sourceName << " from " << name
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<< " planet.\nDisabling shadows for this planet."
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);
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disableShadows = true;
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break;
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}
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@@ -342,14 +344,14 @@ void RenderablePlanet::initialize() {
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"shadowNightProgram",
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"${MODULE_SPACE}/shaders/shadow_nighttexture_vs.glsl",
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"${MODULE_SPACE}/shaders/shadow_nighttexture_fs.glsl");
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}
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}
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else if (_programObject == nullptr && _shadowEnabled) {
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// shadow program
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_programObject = renderEngine.buildRenderProgram(
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"shadowProgram",
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"${MODULE_SPACE}/shaders/shadow_vs.glsl",
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"${MODULE_SPACE}/shaders/shadow_fs.glsl");
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}
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}
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else if (_programObject == nullptr && _hasNightTexture) {
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// Night texture program
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_programObject = renderEngine.buildRenderProgram(
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@@ -433,7 +435,7 @@ void RenderablePlanet::render(const RenderData& data, RendererTasks&) {
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_programObject->setUniform("transparency", _alpha);
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_programObject->setUniform(
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"modelViewProjectionTransform",
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"modelViewProjectionTransform",
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
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);
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_programObject->setUniform("ModelTransform", glm::mat4(modelTransform));
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