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https://github.com/OpenSpace/OpenSpace.git
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Add strict test for whitespace at end of line
More work on coding style
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@@ -72,7 +72,7 @@ public:
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std::vector<glm::dvec3> selectedPoints;
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std::vector<glm::dvec2> screenPoints;
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int nDOF;
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glm::dvec2(*castToNDC)(glm::dvec3, Camera&, SceneGraphNode*);
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glm::dvec2(*castToNDC)(const glm::dvec3&, Camera&, SceneGraphNode*);
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double(*distToMinimize)(double* par, int x, void* fdata, LMstat* lmstat);
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Camera* camera;
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SceneGraphNode* node;
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@@ -86,12 +86,12 @@ public:
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* 3 Continues if GUI isn't on
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* 4 If the node in focus is large enough and all contact points have selected it,
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* calls directControl() function for direct-manipulation
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* 5 Updates std::vector<SelectedBody> _selected (only if LMA successfully
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* 5 Updates std::vector<SelectedBody> _selected (only if LMA successfully
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* converged, avoids interaction to snap on LMA fails)
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* 6 If directControl() wasn't called this frame, interpret the incoming
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* 6 If directControl() wasn't called this frame, interpret the incoming
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* list and decide what type of interaction this frame should do
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* 7 Compute the new total velocities after interaction
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* 8 Evaluate if directControl should be called next frame- true if all contact points
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* 8 Evaluate if directControl should be called next frame- true if all contact points
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* select the same node and said node is larger than _nodeRadiusThreshold
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*/
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void updateStateFromInput(const std::vector<TUIO::TuioCursor>& list,
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@@ -100,10 +100,10 @@ public:
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// Calculates the new camera state with velocities and time since last frame
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void step(double dt);
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// Used to save LMA data for one frame if the user chose to
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// Used to save LMA data for one frame if the user chose to
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void unitTest();
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// Called each frame we have no new input, used to reset data
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// Called each frame we have no new input, used to reset data
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void resetAfterInput();
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// Sets _tap to true, called if tap occured current frame (called from touchmodule)
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@@ -125,7 +125,7 @@ private:
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bool guiMode(const std::vector<TUIO::TuioCursor>& list);
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/* Function that calculates the new camera state such that it minimizes the L2 error
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* in screenspace
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* in screenspace
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* between contact points and surface coordinates projected to clip space using LMA
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*/
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void directControl(const std::vector<TUIO::TuioCursor>& list);
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@@ -136,7 +136,7 @@ private:
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*/
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void findSelectedNode(const std::vector<TUIO::TuioCursor>& list);
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/* Returns an int (ROT = 0, PINCH, PAN, ROLL, PICK) for what interaction to be used,
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/* Returns an int (ROT = 0, PINCH, PAN, ROLL, PICK) for what interaction to be used,
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* depending on what input was gotten
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*/
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int interpretInteraction(const std::vector<TUIO::TuioCursor>& list,
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