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Added functionality for getting the model barycenter in kameleonwrapper and moving the raycasting box by an offset. Also cleaned up renderablevolumegl a bit
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@@ -42,6 +42,7 @@ public:
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protected:
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ghoul::opengl::Texture* loadVolume(const std::string& filepath, const ghoul::Dictionary& hintsDictionary);
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glm::vec3 getVolumeOffset(const std::string& filepath, const ghoul::Dictionary& hintsDictionary);
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ghoul::RawVolumeReader::ReadHints readHints(const ghoul::Dictionary& dictionary);
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ghoul::opengl::Texture* loadTransferFunction(const std::string& filepath);
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