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wip - piping projection-to-texture to GPU.
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@@ -24,6 +24,7 @@
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#ifndef __RENDERABLEPLANETPROJECTION_H__
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#define __RENDERABLEPLANETPROJECTION_H__
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#include <ghoul/opengl/textureunit.h>
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// open space includes
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#include <openspace/rendering/renderable.h>
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@@ -66,7 +67,6 @@ protected:
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void updateTex();
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private:
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void imageProject();
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properties::StringProperty _colorTexturePath;
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@@ -81,17 +81,18 @@ private:
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glm::dmat3 _stateMatrix;
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glm::dmat3 _instrumentMatrix;
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glm::mat4 _projectorMatrix;
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glm::vec3 _boresight;
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glm::vec2 _camScaling;
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glm::mat4 _transform;
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glm::mat4 _projectorMatrix;
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glm::vec3 _boresight;
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glm::vec2 _camScaling;
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glm::mat4 _transform;
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double _time;
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openspace::SceneGraphNode* _targetNode;
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std::string _target;
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// FBO stuff
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GLuint _fboID;
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};
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} // namespace openspace
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