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Merged develop into NewAtmosphere temporary code.
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/space/rendering/simplespheregeometry.h>
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#include <openspace/util/powerscaledsphere.h>
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#include <openspace/scene/scenegraphnode.h>
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namespace {
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const std::string _loggerCat = "SimpleSphereGeometry";
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}
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namespace openspace {
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namespace constants {
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namespace simplespheregeometry {
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const char* keyRadius = "Radius";
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const char* keySegments = "Segments";
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} // namespace simplespheregeometry
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}
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namespace planetgeometry {
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SimpleSphereGeometry::SimpleSphereGeometry(const ghoul::Dictionary& dictionary)
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: PlanetGeometry()
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, _realRadius("radius", "Radius", glm::vec4(1.f, 1.f, 1.f, 0.f), glm::vec4(-10.f, -10.f, -10.f, -20.f),
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glm::vec4(10.f, 10.f, 10.f, 20.f))
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, _segments("segments", "Segments", 20, 1, 5000)
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, _sphere(nullptr)
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{
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using constants::simplespheregeometry::keyRadius;
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using constants::simplespheregeometry::keySegments;
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// The name is passed down from the SceneGraphNode
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bool success = dictionary.getValue(SceneGraphNode::KeyName, _name);
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assert(success);
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glm::vec4 radius;
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success = dictionary.getValue(keyRadius, _modRadius);
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if (!success) {
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LERROR("SimpleSphereGeometry of '" << _name << "' did not provide a key '"
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<< keyRadius << "'");
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}
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else {
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radius[0] = _modRadius[0];
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radius[1] = _modRadius[0];
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radius[2] = _modRadius[0];
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radius[3] = _modRadius[1];
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_realRadius = radius; // In case the kernels does not supply a real
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}
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double segments;
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success = dictionary.getValue(keySegments, segments);
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if (!success) {
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LERROR("SimpleSphereGeometry of '" << _name << "' did not provide a key '"
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<< keySegments << "'");
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}
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else
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_segments = static_cast<int>(segments);
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// The shader need the radii values but they are not changeable runtime
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// TODO: Possibly add a scaling property @AA
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addProperty(_realRadius);
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// Changing the radius/scaling should affect the shader but not the geometry? @AA
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//_realRadius.onChange(std::bind(&SimpleSphereGeometry::createSphere, this));
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addProperty(_segments);
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_segments.onChange(std::bind(&SimpleSphereGeometry::createSphere, this));
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}
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SimpleSphereGeometry::~SimpleSphereGeometry()
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{
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}
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bool SimpleSphereGeometry::initialize(Renderable* parent)
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{
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bool success = PlanetGeometry::initialize(parent);
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createSphere();
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return success;
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}
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void SimpleSphereGeometry::deinitialize()
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{
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if (_sphere)
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delete _sphere;
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_sphere = nullptr;
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}
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void SimpleSphereGeometry::render()
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{
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_sphere->render();
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}
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void SimpleSphereGeometry::createSphere(){
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//create the power scaled scalar
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PowerScaledScalar planetSize(_modRadius);
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_parent->setBoundingSphere(planetSize);
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if(_sphere)
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delete _sphere;
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//_sphere = new PowerScaledSphere(planetSize, _segments);
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_sphere = new PowerScaledSphere(_realRadius, _segments, _name);
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_sphere->initialize();
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}
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} // namespace planetgeometry
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} // namespace openspace
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