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Double to float in shaders. Fixes in asset handling of satellites.
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committed by
ElonOlsson
parent
d26700268f
commit
b18895592f
@@ -853,7 +853,7 @@ void RenderableSatellites::render(const RenderData& data, RendererTasks&) {
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//_programObject->setUniform(_uniformCache.numberOfOrbits, _TLEData.size());
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_programObject->setUniform(_uniformCache.opacity, _opacity);
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_programObject->setUniform(_uniformCache.inGameTime, _inGameTime);
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_programObject->setUniform(_uniformCache.inGameTime, static_cast<float>(_inGameTime));
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glm::dmat4 modelTransform =
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