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added transparency, thickness and color control to the markers
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@@ -34,6 +34,7 @@
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/scalar/boolproperty.h>
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#include <openspace/properties/scalar/floatproperty.h>
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#include <openspace/properties/vector/vec3property.h>
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#include <glm/glm.hpp>
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@@ -69,6 +70,9 @@ class TouchMarker : public properties::PropertyOwner
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properties::StringProperty _texturePath;
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properties::BoolProperty _visible;
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properties::FloatProperty _radiusSize;
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properties::FloatProperty _transparency;
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properties::FloatProperty _thickness;
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properties::Vec3Property _color;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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std::unique_ptr<ghoul::opengl::Texture> _texture;
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