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Feature/configuration (#605)
* Switch openspace.cfg file from a Dictionary-based loading to a variable based loading * Change ConfigurationManager to not use Dictionary anymore, but a struct with explicit configuration values instead
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___CONFIGURATION___H__
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#define __OPENSPACE_CORE___CONFIGURATION___H__
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#include <ghoul/lua/luastate.h>
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#include <ghoul/misc/dictionary.h>
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#include <map>
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#include <string>
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#include <vector>
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namespace openspace {
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namespace documentation { struct Documentation; }
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struct Configuration {
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std::string windowConfiguration = "${CONFIG}/single.xml";
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std::string asset = "default";
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std::vector<std::string> globalCustomizationScripts;
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std::map<std::string, std::string> pathTokens;
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std::map<std::string, std::string> fonts;
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struct Logging {
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std::string level = "Info";
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std::string directory = "${BASE}";
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std::string performancePrefix = "PM-";
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bool forceImmediateFlush = false;
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std::string capabilitiesVerbosity = "Default";
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std::vector<ghoul::Dictionary> logs;
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};
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Logging logging;
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std::string scriptLog = "";
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struct DocumentationInfo {
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std::string lua = "";
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std::string property = "";
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std::string sceneProperty = "";
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std::string keyboard = "";
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std::string documentation = "";
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std::string factory = "";
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std::string license = "";
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};
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DocumentationInfo documentation;
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bool useMultithreadedInitialization = false;
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struct LoadingScreen {
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bool isShowingMessages = true;
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bool isShowingNodeNames = true;
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bool isShowingProgressbar = true;
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};
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LoadingScreen loadingScreen;
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bool isCheckingOpenGLState = false;
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bool isLoggingOpenGLCalls = false;
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float shutdownCountdown = 0.f;
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bool shouldUseScreenshotDate = false;
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std::string onScreenTextScaling = "window";
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bool usePerSceneCache = false;
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bool isRenderingOnMasterDisabled = false;
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bool isSceneTranslationOnMasterDisabled = false;
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std::map<std::string, ghoul::Dictionary> moduleConfigurations;
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std::string renderingMethod = "Framebuffer";
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struct OpenGLDebugContext {
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bool isActive = false;
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bool isSynchronous = true;
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struct IdentifierFilter {
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std::string type = "";
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std::string source = "";
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unsigned int identifier = 0;
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};
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std::vector<IdentifierFilter> identifierFilters;
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std::vector<std::string> severityFilters;
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};
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OpenGLDebugContext openGLDebugContext;
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std::string serverPasskey = "17308";
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bool doesRequireSocketAuthentication = true;
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std::vector<std::string> clientAddressWhitelist = {};
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std::string webHelperLocation = "";
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std::string cefWebGuiUrl = "";
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struct HTTPProxy {
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bool usingHttpProxy = false;
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std::string address;
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unsigned int port = 0;
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std::string authentication = "BASIC";
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std::string user;
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std::string password;
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};
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HTTPProxy httpProxy;
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static documentation::Documentation Documentation;
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ghoul::lua::LuaState state;
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};
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std::string findConfiguration(const std::string& filename = "openspace.cfg");
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Configuration loadConfigurationFromFile(const std::string& filename);
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} // namespace openspace
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#endif // __OPENSPACE_CORE___CONFIGURATION___H__
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