Cleanup for coding style

Add strict mode to check_style_guide script
This commit is contained in:
Alexander Bock
2017-11-08 10:35:39 -06:00
parent d94408224c
commit b50b52d351
387 changed files with 1907 additions and 2132 deletions

View File

@@ -259,13 +259,13 @@ void RenderableSphere::render(const RenderData& data, RendererTasks&) {
if (_fadeOutThreshold > -1.0) {
float distCamera = glm::distance(data.camera.positionVec3(), data.position.dvec3());
double term = std::exp((-distCamera + _size * _fadeOutThreshold) / (_size * _fadeOutThreshold));
_shader->setUniform("alpha", _transparency * static_cast<float>(term / (term + 1.0)));
}
else {
_shader->setUniform("alpha", _transparency);
}
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
@@ -273,7 +273,7 @@ void RenderableSphere::render(const RenderData& data, RendererTasks&) {
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
bool usingFramebufferRenderer =
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer;