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Cleanup for coding style
Add strict mode to check_style_guide script
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@@ -107,7 +107,7 @@ void ScreenSpaceFramebuffer::render() {
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);
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GLint defaultFBO = _framebuffer->getActiveObject();
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_framebuffer->activate();
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glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_ALPHA_TEST);
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@@ -123,7 +123,7 @@ void ScreenSpaceFramebuffer::render() {
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static_cast<GLsizei>(resolution.x),
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static_cast<GLsizei>(resolution.y)
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);
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glm::mat4 rotation = rotationMatrix();
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glm::mat4 translation = translationMatrix();
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glm::mat4 scale = scaleMatrix();
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