Cleanup for coding style

Add strict mode to check_style_guide script
This commit is contained in:
Alexander Bock
2017-11-08 10:35:39 -06:00
parent d94408224c
commit b50b52d351
387 changed files with 1907 additions and 2132 deletions
@@ -44,29 +44,29 @@ ToyVolumeRaycaster::ToyVolumeRaycaster(glm::vec4 color)
: _boundingBox(glm::vec3(1.0))
, _color(color)
{}
ToyVolumeRaycaster::~ToyVolumeRaycaster() {}
void ToyVolumeRaycaster::initialize() {
_boundingBox.initialize();
}
void ToyVolumeRaycaster::deinitialize() {
}
void ToyVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
Renderable::setPscUniforms(program, data.camera, data.position);
// Cull back face
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// Render bounding geometry
_boundingBox.render();
}
void ToyVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
// Uniforms
program.setUniform("modelTransform", _modelTransform);
@@ -76,14 +76,14 @@ void ToyVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl:
// Cull front face
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
// Render bounding geometry
_boundingBox.render();
// Restore defaults
glCullFace(GL_BACK);
}
void ToyVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
std::string colorUniformName = "color" + std::to_string(data.id);
std::string timeUniformName = "time" + std::to_string(data.id);
@@ -92,15 +92,15 @@ void ToyVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::Prog
program.setUniform(stepSizeUniformName, _stepSize);
program.setUniform(timeUniformName, static_cast<float>(std::fmod(_time, 3600.0)));
}
void ToyVolumeRaycaster::postRaycast(const RaycastData&, ghoul::opengl::ProgramObject&) {
// For example: release texture units
}
std::string ToyVolumeRaycaster::getBoundsVsPath() const {
return GlslBoundsVsPath;
}
std::string ToyVolumeRaycaster::getBoundsFsPath() const {
return GlslBoundsFsPath;
}
@@ -124,9 +124,9 @@ void ToyVolumeRaycaster::setModelTransform(glm::mat4 transform) {
void ToyVolumeRaycaster::setTime(double time) {
_time = time;
}
void ToyVolumeRaycaster::setStepSize(float stepSize) {
_stepSize = stepSize;
}
}
} // namespace openspace