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Changed Ghoul version
replaced all _SAFE logging macros with non-safe ones
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@@ -27,7 +27,7 @@ SceneGraphNode::SceneGraphNode() {
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SceneGraphNode::~SceneGraphNode() {
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// logger string
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std::string _loggerCat = "SceneGraphNode::~SceneGraphNode()";
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LDEBUG_SAFE("Deallocating: " << nodeName_);
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LDEBUG("Deallocating: " << nodeName_);
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// deallocate the renderable
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if(renderable_)
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